CVG: Rockstar explains why you can't hog-tie your friends.
But you can't even hogtie NPCs online... Hogwash.
For sure I think they should put it in and let it be used on npcs only (and maybe players with a huge bounty on them). This would add more to free roam you could do bounty hunter challenges.
Just keep the DLC coming! Love this game!
That would be cool if you could hogtie in multiplayer. That would be the ultimate insult. Hogtie another player and just leave him/her there.
or drag him behind ur car for 50 miles too soon?
is to lasso an NPC then drag him maybe a 1/4 mile behind the horse. Granted I have to go slower than I'd like else he'd break loose, but it's still hilarious. Wish I could do this in MP, but it would make "griefing" worse than it already is.
Got to pick this up soon, Btw RIP Gary Coleman.
Yea, just heard about Coleman.
This was a major disappointment of mine Lazy Devs
I assume poker, horseshoes, duels, etc. are also too complicated for online?
Dude, wtf? I thought the lassos were easy to use.
That lasso is easy to use, yes, but coding them for use in multiplayer might be trickier than we give them credit for. For instance, I've noticed that euphoria motion (think rag doll physics) doesn't behave consistently across every players' game. I might blast a guy off his horse, then continue throwing knives at his corpse, but my buddy sees me throwing knives into the ground and his corpse a few feet away. The lasso heavily relies on euphoria motion, so perhaps maintaining any level of synchronicity or consistency would be difficult.
They should just use Havock.
Is Havok any more consistent for multiplayer? The way the models react to their environment in euphoria is very realistic, reaching out to brace against surfaces or break their falls. It's something I haven't seen in havok or any other rag doll iteration.
Havok is shit compared to Euphoria. Euphoria is fucking awesome, and they improved it a lot from GTA 4.
Anything can be consistent, be it euphoria or havok. euphoria is a mix of ragdoll physics mixed with "AI" animation. Havok is plain objects physics and limp ragdolls. RDR's non-character physics is handled by the Bullet open source physics engine that's all packaged into there entire game engine, RAGE. The problem is keeping things synced adds more and more bandwidth being needed. Crackdown and Halo 3 both use havok and keep every single thing insync from ragdolls to small physics objects. The reason for crackdown is because all physics objects can be picked up and hit things, while halo 3 you can be hit with things as small as a traffic cone. But other games will not sync things so there is less load on the host. Like in the COD games, ragdolls and all physics objects are not synced (grenades are since you can be hit by one). You can't trip or get hung up on a body like in crackdown or get killed by a box flying at high speed like in halo. You will notice in RDR you can get stuck on a body or dead horse for only about 10-15 seconds after they die, once you can't get stuck on it anymore, thats because it stopped being synced. That was a server/host doesnt slow down more and more as bodies, horses, cows, bears, etc. I think the issue with the lasso is that the lasso needs to do tension calculations (pull too hard or get the rope stuck on something and it disconnects). With any game there is lag, and hiding it is pretty easy, sometimes you see people teleport a short distance as it syncs, but with the rope what happens if the game thinks there is too much tension, but then there really was, how does it resync? does you let you automatically get your rope back around the guy when it re-syncs. It probably would look bad online and wouldn't have the quality they want.
Interesting......I was wondering why there was no lasso. But I guess I can't blame them. This does label them as lazy though. Especially considering they didn't bother optimizing the PS3 version.
After everything they put in this game and how massive it is, compared to other games with little content your going to say Rockstar is lazy? Buy a Rockstar game, then go by one of EA's games and see how little the content is compared to Rockstar's games, both in the case and on the disc. Your the type of PS3 fanboy who thinks every multiplatform game should be optimized on the PS3 because you think its superior. I own both consoles and truth is, there really isn't that much of a difference. Maybe a few years down the road we will see what the PS3 is capable of doing, but right now there's little to no difference in terms of what both systems can do. Somethings on the PS3 impress me that don't on Xbox, but at the same time there's things on Xbox that impress me that PS3 don't. You care more about the logo on your system more than the games you play.
Just the 360's limitations at work yet again.
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