Avault writes: "I remember the first time I ever laid eyes on a first-person shooter. It was in the early 1990s at University of Massachusetts/Amherst when a departing senior tossed me a diskette containing the shareware code for Doom. Somehow Wolfenstein 3D had escaped my gaze, so it was Doom that showed me the brave new world of future gameplay. And while I reveled in toting a boomstick and busting out a chainsaw in all its over-pixelated glory, my mind raced to other applications. Busting caps made for a fine diversion, but this seemed like the first step in realizing the dream of virtual reality. And yet, here we are, almost two decades later, and the first-person viewpoint, with few exceptions, seems rooted in the realm of shooters."