PlayStation LifeStyle: "In an interview with PlayStation LifeStyle, Splash Damage’s Creative Director, Richard Ham, talked about the high-caliber talent working on the game, and why PS3 fans should get excited."
yea, i highly doubt that, especially when it comes to 3rd parties.
Yeah I hope it does but I doubt it will we have yet to see a 3rd party use the PS3 fully
Well two things: I find this hard to believe especially when a monster named KZ3 is already announced. Second, why nobody says they are squeezing the XBOX potential?
Well you have to have potential to have it squeezed out of you, no?
Because no 3rd party game came compare to sony first party. Why do you think? Or better yet where have you been for the last three years troll. What is up with the reply button sorry this comment was meant for below.
Brink probably won't use the PS3 fully, but that doesn't mean that it won't take advantage of the hardware. Lol, because Splash Damage is 3rd party, then it won't go full? Kojima Productions r 3rd party devs, and their masterpiece MGS4 is 1 of the best looking games this gen, yet it's not even HD. FF13, a game which I hate, uses more power of the PS3 than most PS3 exclusives. U fanboys here r miserable (especially the PS3 ones). And I was once saying that weren't any kind of PS3 fanboys. Man was I wrong
Doubt, no multiplatform comes to the level of performance of the exclusives from PS3. Even when a Multiplaform game is Programed to PS3 and ported to other consoles. @Immortal Kaim No, not only takes the performance of Graphics, also to take performance designed to the architecture of the PS3, Faster and more Efficient. If they want to ''Squeeze'' the Perfomance of the PS3, they need to take advantage of the PS3 Architecture, not only a Programed version, also to take more advantage from the CPU, GPU. But hey, is not late from a 3rd Party Developer to make this. Probably Crytek with Crysis 2 use the best of PS3 Arquitechture.
Don't know why you guys always belittle multiplat games whilst simultaneously talking up PS3 exclusives. Some of the best games this gen have been multiplatform. In regards to pure graphics power, yeah I guess exclusives have more chance of being 'prettier', but it's more than just graphics for me. @ Below No need for everyone to get so defensive, I own a PS3, I'm allowed to share my opinion. I just think that so much emphasis is being placed on exclusives that a lot of people overly dismiss multiplats. In terms of raw graphics processing, exclusives will more than likely outshine a mulitplat (as they obviously have more time to focus etc), but then you have games like Assassins Creed 2, which I think is technically superior to the PS3's exclusive open world game, Infamous. Thoughts?
PS3 exclusive have shown to display much better quality overall when compared to multiplat games. Does this now mean multiplat games aren't "fun" or great gaming experiences? ofcourse not. It's just simple fact that PS3 exclusives, especially those in-house exclusives, routinely show better gaming qualities. Saying PS3 exclusives have higher quality than multiplats doesn't automatically mean multiplats are now total crap. You guys go too much to extremes with this stuff.
Typically when talking about squeezing power means bigger and better looking/running games. It doesn't have to be the three of them at the same time though. Gameplay is something you can improve w/o getting more power out of the machine. I do agree some of the best games this gen are multiplat.
The PS3 exclusives are consistently the highest score games each year. Funny how during the PS2/XBox days the XBox gamers are all talking up graphics. Now they apparently 'dont matter' when their system can't handle the bleeding edge of gaming technology.
These guys are limited by time and money and so are other developers. I doubt we'll ever see a multiplat PS3 title rival GT5's graphics (1080p, 60fps) or gameplay. Developers creating exclusive games can maximize their game on one platform without having to "squeeze" potential in a very short amount of time. I doubt we'll get the same visual quality as if this were an exclusive. Good graphics make good games even better.
Immortal Kaim. The fact that you can only mention '1' title kinda answers your own question and highlights the irony in your whole stance dont you think PLUS i dont even think those two titles are comparable...Infamous/prototyp e/hulk/spiderman, yep, assassins creed ...probably not. I can understand why ps3 fans can be so flippant about multiplatform games but its been proven more times that not that 1st party games > 3rd party games...please just deal with that...Nobody's saying they dont play 3rd party games here so you barking up the wrong tree. Many great games are multi but this topic is about technical excellence Thoughts?
Having seen what they've been doing with the game in general, I don't see this at all.
have to use that dawg dawn cell to maximize it. play beyond. ITS like a car maker saying well...WERE GOING TO MAKE A NEW FERARRI, BUT IT HAS TO HAVE AN ENGINE FROM KIA MOTORS.
ya man!!! i will believe it when i see it!!
Every time anyone comments about using a console's full power, they are biased. Game developers want to claim they are pushing the limits because it makes their game sound more awesome. Console companies want to make it sound as if no one has come near the limits and their console is full of more potential than the other guys. IMO neither side can really be trusted because both are telling us exactly what they want us to hear. In reality game developers are probably farther from maxing out the PS3 than they tell us, but closer to maxing out the PS3 than Sony tells us.
They have the Killzone 2 lead level designer working on Brink. This is why Brink devs said the 360 can put gigs of textures on screen at once and only show the 360 version. LOL First the KIllzone 3 team says PS3 is using all its has on KZ3 and now a developer working on (Brink) hired from the Killzone 2 team is part of a group saying the same thing. This is why Sony is frantically saying PS3 is not maxed out because the KZ3 guy says they used all PS3 has on KZ3. PS3 games are linear that is why they supposedly look so good because Sony prefers these games because it's easier to trick people in thinking a coat of paint is what defines next gen. Brink can achieve the same quality on the 360 without the game being linear. lol
WRONG! once again no can be this dumb well except 360 fangirls like yourself face it the 360 was maxed out a long time ago by epic games even cliff admitted it get over it.
Recently 4 (or so) brink videos have been released on PSN. All 4 are clearly game play videos running on the PS3 build - unless they doctored the videos and stamped the PS buttons all over the place - which I doubt because they appear pretty dynamically. Little screen tear is visible, that's why those are play demo videos - not pre-rendered. Obviously, Brink on the PS3 IS playable and looks pretty good.
Won't Brink also find a way to fit, with comparable graphics, on a DVD? Obviously they're missing something here.
I think Brink will change the way FPS are designed and played...the same way Gears changed TPS... Brink not only looks great...it has the best FPS game play mechanic anywhere...Downloaded this same clip off of XBL...incredible on the big screen...old footage but good...out this fall...360, PS3 and PC...
and i gotta say its looking pretty good.
No multi platform game squeezes anything out of the PS3.
Yep, pretty Much seems like they [Third Party] will never catch up First Party Devs...
none of them make proper use of the SPU's so yes i agree with you bubbles++
He's thinking "I wonder if they will believe me"
Best comment of the day.
"I wonder if people realize I'm Ken Levine with grayer hair." In all seriousness though, this guy was a lead designer on Syphon Filter on PS1. He has some decent cred.
It's all about optimizing your code onto the CELL's SPUs .. Something of which I can 100% bet that Splash Damage hasn't done. But you can't blame 'em anyway, The SPUs don't need to be used to run this multi-platform game, the main CPU & RSX can handle it just fine, no problem. :)
Are you saying that no multiplat games use any of the SPUs power? That's wrong, man. There is no "main CPU" on the Cell. The Cell has a core that directs work to the SPUs. All games use at least some of the SPUs of the PS3 to run. Some use them more wisely than others.
Yeah some game use them good some don't I think BLUR uses them good with the lighting
Early games didn't touch the SPUs. Those were quick ports running on the (single core) PPU using GPU/shader code only.
talking bs will make me not keep my eye on it
well they can squeeze it if they don't know how to program well w.
yeah i doubt that a multiplatform developer will max out the ps3 they keep saying this but it never happens.
touch the power of the ps3 since they have to make both version the same its like ea stated a while ago about tapping the 360 out and theres no way the 360 can hold up to the ps3 level end statement
i highly doubt an id tech 4 game is doing that
with all those great lead designers, 360 owners will be able to enjoy their talent to the fullest. It's nice to cut the fanboyism sometimes and give a little to the other console to have a bigger fanbase. Multiplatform gaming only means more players and more fans of a great game. It's not like : "" Oh yeah, it's awesome, We have less people playing this game so the community is smaller and the game is less popular!! yeah!". Online games won't be more crowded on every consoles, unless they insert cross-platform gaming wich would be awesome, but it' still better for the franchise to widen their area.
Problem is they lose a lot of disc space 'cough' being forced to pay for stuff in Lost Planet two that had to be removed but is coming as PAID for DLC 'cough' And they can't untilise the hardwhere the PS3 has.
Every 3rd party developer says this to get attention. I don't believe this crap for not even a second.
If you guys are, and I quote, 'squeeze(ing) the most out of the PS3.' then your code must be a huge RAM/resorce hog, either that or the 360 version must look like an Xbox 1 game.
Who the hell are they trying to kid? Its a multiplat game, Bull Shit! No multiplatform game has yet to top Uncharted 1. Dont try to pull the maxing ps3 card on us. we own the ps3, we know better dammit!!!
Nope. Not one multiplatform game has "squeezed" anything out of the PS3, not one. Brink will not be an exception.
And heavenly sword from a coding point of view was not very impressive, the acting, the story, the setting was AAA the actual execution was pretty rough and choppy including the frame rate. Syphon filter though huge kudos. Syphon Filter, twisted metal and starhawk @ e3
I'm sorry not happening lol
i have seen them in HD but KZ3 UC2 murders thoes games.
That article picture looks a lot like Ken Levine from 2K. I'm liking what I've seen of Brink. Check out some of the videos on PSN the game looks very good. But there lack of any kind of SP story or at least lack of focus on it makes it more of a rental for me. Not going to get into this corporate PR mumbojumbo "power of the Cell" crap.. I enjoy good games whether they are first, second or third party and I sure as hell don't sit and count the pixels that is just sad.
Is this the same game that Xbox fanboys keep b*tching about like it's a freakin' exclusive? LOL.
lets see it =3
IMO Brink does not look that great. The PS3 can handle anything Brink developers throws at it
is like "spanking your Monkey" ... you beat that shit until it can't get it up and nothing comes out.. but then the next day do it all over again..
i honestly had to stop and think for a second about which game Brink even is. just shows theres too much generic looking/sounding stuff coming out.
Oh please he just want all the attention away from kz3, nice try splash damage.
It takes a lot these days to get me excited about a multiplat game, sure some of them are great but in general too many of them just isnt as good as exclusives. The developers focus way too much to not step on anybones toes instead of make the best possible games.
Considering this is multiplatform, and thus must conform to the lowest common denominator (360).
Seems like everyones obsessed with "maxing out" the PS3 lately.
360 isn't mentioned is the site that asked the question is PS. Another reason is unlike KZ2 this game actually moves pretty fast and looks good KZ was like looking at movies online with 56k 2 frames of animation in 5 secs of time.
2 frames? 56k? try harder next time anyway this s talk of every third party until games come out ,no aa,below 720, let alone gow3 mlaa 8x,16x effects.
your on the young side if you don't remember how bad video was online during 56k speeds. the gow3 without a function realtime camera and few moves and no splitscreen. guess you could get some AA and 720p goin =)
squeezing the life out of xbox360...lol
I really hope that they are. Brink looks effing awesome. It would really suck to get a bad port on this one. But I agree with the most of you. No multiplat title is really pushing the ps3. I hope that will change in the future.
Firts off all, no single multiplat engine can't handle the power of the PS3. The architeture from the PS3 is so new that they need a new engine for this architecture to sqeeze all the power from the PS3. Second, multiplat is always the same becouse that's the power from the 360 holding the game the same, even if the developers use the PS3 as the lead platform, the game will look the same. Third, the game engine from Brink use all the power from the PS3. That means, that the engine is a multiplat engine. Four, Adrew House from Sony said allready that first party developers won't max the PS3 hardware just yet, Herman Huls from GG told they use all of the SPU that means not all of the system like the GPU aspects. The RSX is very powerfull hardware just as the cell processor and that's why the GPU and CPU need from the Cell architecture with the fastes and efficent 256 XDR RAM, Remember GOW3 use only 55% the power from the PS3 and KIllzone 3 will use likly 75% of the Power from the PS3.
The game looks like in good hands. We'll see.
Hmmmm.. heavenly Sword sucked plain and simple (thats why a sequel wasn't made)....looked nice though. Killzone 2 on the other hand.......now that is a game.
Total disagree. Heavenly is a great game with some frame-rate issues but nothing else to condemn. And if you ever had played the game, you know the end, and so why there is no sequel. ..
to make it as good as Xbox version. Sorry guys, it is not as if the PS3 version is going to be better than 360. It will be around the same. Since the feature set is not tailored to PS3 like the PS3 exclusives, this squeezing is only to ensure both console versions look the same.