Dean Takahashi at VentureBeat interviews Hermen Hulst on the innovations coming in Killzone 3
Raising the bar again, the gamers appreciate this.
"HH: I think we are using every clock cycle that is available. I don’t think we can get much more. I said that after Killzone 2, and I have been proven wrong." I guess they can always get more and more juice out. Edit: Oh and just remembered that Sony made the os footprint smaller since killzone 2 so an extra 40 mb is available for killzone 3.
they should just take more time and release the game in November of 2011 to crush everything else on the holidays. Its nice that they are working with naughty dog and santa monica, only the best of the best.
at 720p with 30fps in 3D would be quite the achievement Edit: talltony I wonder what the resolution will drop down to then.
They have to lower the resolution to keep the frame rate high enough for the the 3D effect to happen.
idk killzone 2 used around 50 percent with optimization they can double the frame rate enough for 3d and if they do further optimization they can improve the graphics for those not willing to go 3d
Nope. [email protected] per eye. "We're aiming for 30fps, both for 3D and standard."
Aiming for 30 fps per eye but not 720p. It will not be 720p in 3D.
The full quote. “It’s always a trade-off between how crisp you want things to look and how much you want going on on-screen. We feel that with our cinematic feel, with lots of particles and graphical filters and motion blur which we put on top of each other, that works best in 720p. We’re aiming for 30fps, both for 3D and standard. 3D is obviously a little bit of an overhead, because you have to render twice.” Works best in 720p. We are aiming for 30fps in both. From the horses mouth himself. How you get they aren't aiming for 720p in both is some creative spin. Given their tools had KZ2 running around 60% with some spiking, optimizations over 2 years and areas where both left and eye can share the same info the 720p he is aiming for is quite reasonable.
"Everything we are doing is pre-Alpha code (early version). There are still Killzone 2 characters in it now. There is no facial animation. Everything will improve." beautiful, can't wait.
"You can’t get away with a lame story anymore" my mind just got Killzown3D
VB: If you add a jet pack to the game, you have to have room to fly around? HH: Exactly. If you have a small map, that is not possible. With Killzone 2, we thought we were scraping the bottom of the barrel in finding more processing power. But we actually found another 30 to 40 percent more performance in the PlayStation 3 to create these bigger worlds. Raising the bar comes through variety, improving the systems we had before like adding the brutal melee system to the close combat we already had, and improving things that we thought we could have done better. We had difficulty spikes in the game that were barriers for people. So we will have 30-40% more Killzone ill have this game a week before release.
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