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Creative Class: LittleBigPlanet 2

Edge: When we first described the then-unnamed LittleBigPlanet back in spring 2007, we began with the little things. The way you can change Sackboy’s expressions with the D-pad, and move his head and body with trigger buttons and tilt controls. We eased our way into explaining a revolutionary game with an ethos – play, create, share – which was transcendent, beautiful and inspiring, and all too susceptible to being dragged to Earth with leaden exposition.

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