Sega, Koei, and Namco Bandai reveal titles at Sony event, including an alternate-history game, Dynasty Warriors 6, and a new title from Katamari creator Keita Takahashi; Polyphony's digital racer hits Japan in three months.
I know that it has a incar view. But no damage:(
to be fair they have not said No to damage, and the sound. Did you hear the sound, I didn't but I would love for the game to use Linear PMC or/ uncompressed sound to hear the engines roar.
No reason why the music can`t be uncommpressed, sfx is handled totally different. Ingame fx (cars,skids, etc etc) are loaded into memory (from past experiences, sfx usually gets the short straw when fighting for memory with gfx and other mem needs). You either use a high(er) sample rate of have more sounds going on (lower rate). Our DS driver for example outputs upto 22khz, using 16bit sounds, we also use compression at a ratio of 4:1, so we write something for 400k, which ends up at 100k.
Can't wait to play GT5 Prologue!
Lol, who cares, it's looking VERY awesome so far. GT has always been the best driving sim with or w/o damage. Plus, they said that when they do damage, it's going to be as realistic as the rest of the game... not the same damage to every car.
But it's awesome that the Japanese have their own lineup of games... I saw 2 or 3 of them I want to import. We already have enough games coming for this year, but if they don't announce them coming to the US by next summer I MUST import them.
Damage hasn't been completely ruled out for GT5, they said they may add it later on as an update. It already takes 180 days to build each car, damage would take even longer. But with that aside, Gran Turismo 5 looks awesome
"Yamauchi showed how Gran Turismo 5 can run with up to 16 cars on the track, and with more sophisticated artificial intelligence than in previous series installments."
to say the Artificial Intelligence is more sophisticated is an understatement.
buts a duplicate
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