OXCGN: "So. Alan Wake. The story of the game’s development is almost as interesting as the game itself – a twisting tale of extended production, major design changes, exclusivity deals, removal of the PC version and numerous E3 showings that each displayed a seemingly different game.
Developer Remedy has certainly been through the wringer in bring their ambitious vision to our screens, from being one of the first games announced for the 360 to releasing when most other games are already on their second or third iteration on the current generation.
In a way it’s similar to Splinter Cell Conviction’s development tale in switching from sandbox to linear when so many franchises are heading the other way.
But does it pay off? Have we been handed a disjointed, confused mess of a game or a diamond in the desert?"