Avault writes: "There’s an old saying: “Familiarity breeds contempt.” Not necessarily so in the gaming world. For many years, most new first-person shooters were usually described as “Doom clones,” yet we bought them by the millions of copies, especially when developers made an attempt to not just duplicate the tried-and-true shooter formula, but also to add a slight but remarkable gameplay tweak. In the RPG realm, Diablo is the granddaddy of the dungeon-crawler. Many similar games have come and gone, while Blizzard’s seminal hack-and-slash and it’s sequel are still avidly played after more than a decade since they were released. Indie developer Soldak Entertainment has joined the crowd with Din’s Curse, adding a fast pace and an extra level of depth to the traditional RPG formula."