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OXCGN’s Prince of Persia The Forgotten Sands Review

OXCGN: "Prince of Persia: The Forgotten Sands sounds like a risky purchase. It’s been released a little too conveniently close to the upcoming Prince of Persia (PoP) film, it’s had nowhere near the publicity that the previous Prince of Persia games had been given, and on top of that the logo for the game (besides the usual awesome ‘Prince of Persia’ text), is slapped with a standard ‘Arial Black’ serif font, which isn’t exactly eye catching nor does it indicate that it’s a polished game.

But Ubisoft were the developers and they don’t usually release trashy games, so I took the plunge."

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XboxOZ3602647d ago

Just did NOT like the road they went down last time with the Cell-shadded Prince.

It was just too much of a step away from the franchise.

SO I'm glad to see it finally getting back to what it is supposed to be.

It's now using the advanced Assassin's Creed 2 engine, and it performs brilliantly in my opinion.

The looks are great, and the cutscenes are well crafted. Naturally, like all games, it's not perfect, but name me one that is.

Definitely worth the time to invest in it.

dizzleK2647d ago

i've played the game a bit and so far it feels "off", i can't put my finger on it. it definitely doesn't feel that it's as polished as it could be though.

gaminoz2647d ago

Is it the guy's face? Wolverine with less facial hair...

Belgavion2647d ago

Picked up a copy but haven't started on it yet. I actually thought the last PoP was a step in a better direction and I'm not convinced going back to the Sands Of Time/Warrior Within era is a great idea; although I understand it has to tie in with the film, of course, and that's the main point of this game.

Godem2647d ago

its fun, but not great, i gotta agree with the review.

XboxOZ3602646d ago

I think developers are now looking at appealing to the new generation of gamers, making their games more accessible to all, not 'just' those that have been ardent players for years.

While many liked the cell-shaded stylised game last outing, it was shown it did not sell as they hoped it would, because of that and other areas, such as puzzel difficulty in some places.

SO if you had a dev studio, and saw that the last outing didn't do well because of certain aspects, would you then produce another in the series, with the same issues or concerns from those that pay money for the product? highly unlikely.

One of the main things gamers need to understand, is that while we want different games, and the hardcore gamers are the most vocal out there, we are not the main purchasing power in retail. So companies that spend millions of these games, ideally want to get their investment back, and thus, need to appeal to the main purchasing segment pof their audience, while at the same time, trying to appeal to the hardcore fans.

Not an easy task if you ask me. As by doing one thing, you run the risk of offending the other, or making the purchase a little less viable for the other.

Persoanlly, just jumping straight into the game the other evening at Ubi, I found I could get straight into it, enjoyed the puzzel side of things, could see it ramping up as I went forward, and enjoyed the arabian feel of the game which made sense, much more than the last one.

If we want more games, better games, new IP's, then we have to realise that in order for that to happen, there will always be compromise, change, and different ways of playing games.

Otherwise we stay in the same rut and not progress. But then again, gamers in general want change, but scream when a developer makes it. go figure. Damned if you do, and damned if you don't - I certainly wouldn't want to be in any developers shoes these days.

Godem2646d ago

one day I think the easy to play games will be replaced by harder,longer games once again, and then a while after that there will be another generation of easy to play stuff etc