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Aonuma reflects on developing Phantom Hourglass

Eiji Aonuma, the new leader of Nintendo's Zelda endeavours, spoke with Game|Life at the E3 Media & Business Summit last week, and discussed Link's latest adventure, The Legend of Zelda: Phantom Hourglass.

Nintendo unveiled the game early last year, but development has been taking place ever since the Nintendo DS hardware was first finalised within the company. Aonuma explained that the long development process was due to the team finding "that in order to create a real, quality, stylus-controlled Zelda game, we needed to tweak and tweak and tweak.

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blog.wired.com
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ItsDubC3574d ago

This just goes to show that pressing buttons isn't always the best way to play games. It seems like developing PH really opened the developers' eyes in terms of control options.