Videogamer writes: "So here's my problem with BioWare's ambitious Star Wars MMORPG: it sounds genuinely revolutionary in theory, but in practice, the practice I've experienced at least, there's nothing revolutionary about it. Let me explain."
Can give me that feeling that swg did when it first launched. When swg first launched I was like a kid in a candy store, felt like a great community with great rpg aspects. Then the NGE came along and screwed that all up. Here's to hoping SW:TOR can bring that back.
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