With the exception of sport games, due to the high level of difficulty it can server for new players, some folks don’t think we need a “Choose your own difficulty” option in video games anymore
cool article, bro
For the story. Then I go back and play it on harder levels while trying to get everything. But it depends. We don't really need multiple difficulties for games like ICO, SotC, The Last Guardian, Demon's Souls, etc.
Bad idea. The normal or standard difficulty setting has been regressing lately because distributors are trying to bring in new players. The problem is these people will of course not be too keen to buy the sequel of their game if they get bogged down in the second level because of their lack of experience. And well, choosing easy just feels humiliating! If this guy's idea goes through and we have a universal difficulty level for virtually all games with a sliding scale difficulty as you progress, then only the last 5% of it will be of any real challenge to anyone who posts here. Frankly I think more games should adapt the Diablo 2 version of difficulty settings and especially for RPGs give a way to play through the game again with the same character but increased difficulty and enemies with more complex and deadly abilities. Or take a page out of Perfect Dark's book and change around the mission/task structure when it comes to FPSs. As in, genuinely give a reason to play through the game again with variety. As it is now, just about nobody is going to be particularly attracted to going through the same game with enemy damage doubled and your health halved unless it is a particularly compelling or varied game in and of itself.
so I would like to adjust it for him.
Remember heart of the reich COD5? that was crazy but still you cant beat the satisfaction of beating that game on veteran. let the developer choose whats best for the game i say
I don't know, while I see the point, I still like the idea of choosing your own difficulty. Of course, maybe difficulty that adjusts itself to your "level" would work just as well or better.
yeah Im with you, I like being able to choose it, especially if i get stuck in a part of a game and want to turn the difficulty down some.
I think u should either be able to choose or auto adjust everyone plays at different skill levels on different types of games
I hope the option never goes away. I like the power to choose.
The auto adjust system, or changing the setting mid-game just feels like cheating to me. I have no problem with choosing the difficult at the start, but I think having a game that plays well on just one difficulty setting is good game design.
the problem with auto adjust that i have is that although it makes for a great experience playing a game campaign, it never makes it over the top difficult which is what i used to like about games...i used to like that some levels were extremely hard and i had to work hard and think about what i should do to complete the level...sure it gets annoying at times, but thats why i like choose your own difficulty over auto adjust difficulty when i choose my own lvl...i usually got for a normal difficulty at first run through, just to see the story and get used to the controls, but then on future run throughs i choose the hardest difficulty just to test my skill
That's a good point auto adjust would not work for people that love a game to be super challenging maybe game could give the choice of auto adjust along with easy normal hard
all you have to do to cheat is suddenly be bad and the difficulty would adjust, eh?
I like being able to choose, but I'd rather have the difficulty progress as you get further into the game.
Would be cool if you completed the first level of a game and it decided which difficulty best suits you, judging by how many times you died, speed you completed it in etc. Don't think they should scrap difficulty levels all together though.
I believe the first MW did it as well Parapraxis.
When I play games with no difficulty I feel like I should be able to beat them. It makes me not quit. Also, when there is difficulty level I usually start at the second hardest. Also, for replay value developer should get a little more creative. Like trying to beat MGS3 without killing anyone.
the hardest difficulty level that is available, so if a game has one or not doesn't bother me.
should always have choice of difficulty....
I always choose the hardest possible to get more out of the game. There needs to be easy mode too though, casual gamers just want to play through without much hassle.
Yup. Because "normal" games are too damn easy lately.
I usually do normal for games I'm not used to yet, then I turn it on hard. But for games like CoD, GoW and others that use the same gameplay layout, I would always start on a harder setting.
I play every game on Normal first, because that is often the default setting as set by the developers. I want to experience it the way they expected most people to play it. Also, for my first playthrough, I want to enjoy the story, the level design, the graphics and sound, etc. Be able to fully experience and appreciate everything. Then after beating it on Normal I usually replay on Very Hard or Expert or whatever, so that I can test my chops and see if I'm up to the challenges. But in that playthrough you're too busy fighting desperately to notice the music/graphics/story. Also, the enemies in hardest mode are usually cheap/supernaturally skilled (like COD/Halo snipers) and the frustration they bring would drive me away from a game I had just started. I need to like a game already before I'm willing to put up with the cheap deaths.
Should be just Hard and Extreme modes.
I stil like being able to play on hard... Adds another dimension to the game.
Funny thing is that 'hardcore mode' in the first Gears of War was basically normal mode. Ah, the illusion of 'hardcore' that MS had created. To them it just meant a generic game with gore and guns.
so i can choose hard then choose hardest so i can play the game once again gives me replay ability
Games are easier than ever. I think difficulty these days is scaled down a lot. Hard on most games is easy mode compared to games of the past like Contra (Without the code people!)
What we have to understand is that not every gamer is an achievement freak who tries to always do the impossible. Many people play games just to relax rather than compete with some insane difficulty level. If we take out the level options, we'd end up with lots of grumbling casual gamers. Oh, and I believe it'll be very difficult to perfect the 'auto-adjust' system, thus making it more of a hindrance rather than help.
Yeah, there are different types of gamers out there, and the different difficulty settings allow them to experience the games the way that they want to. The coolest thing is games that let you set different difficulties for different players, so a serious, challenge-seeking gamer like myself can play with casual gamers like my dad and my gf. Rock Band and Gears of War are 2 that come to mind. I can play expert guitar, while my gf does drums on medium. I can play Gears 2 on Insane while my dad whistles along beside me on casual.
this generation of games seem easier. I do believe that developers are making games easier in order to have a greater appeal(not looking at you Demon Souls) to casuals. Games like GoW3 and Ninja Gaiden seem much easier than their predecessors. So yes, I think it is more important than ever if devs are making easy and even normal modes easier. I guess I could just be getting better but I've read other people who feel the same way so I don't think it's just me.
For the simple fact that of the plethora of gamers out there, they all have different skill levels. I always put my game on the hardest difficulty possible from the get go because it offers the greatest challenge to me, which is something I like, it makes everything more rewarding to me. But I also realize that there are a lot of players out there that aren't as skilled as I am (and many that are way more skilled), and they can't complete a game on the hard or easy difficulty. So I say let the user select the difficulty and enjoy a game rather than having everyone use the same difficulty and deal with the whining of people saying it's too hard or too easy.
I am like you I play all my games on hardest mode you can select from when you first put in game you get the challenge and it makes the game really feel like its pushing you to think or become better. I also have friends who are not like that they just like to play the game on regular because they are not as good. RPG style games are the only games I can think of that should increase in difficulty because as you progress in the game you naturally get stronger characters so to combat that is make game harder. There is a nice feature I been seeing in more games though when you set difficulty to 1 thing it asks you if you want to change it if having problems etc but there has to be some choice of picking a skill level to fit your skill type.
still waiting for a full footbal(soccer meaning kicking the ball into the goal)l manager game for the ps3,which means blu ray.Hurry up and make one!!!!
is always a nice option to have...
reality check...most games now a days gives you the option to play in all modes. for example say the game is too hard you can switch your difficulty back to easy or vise versa. it gives you the player to have full control on what you want to do. now i understand rpgs you can not, but simply general rule of thumb you have to build the characters if its getting to hard...hence common sense.
I keep at normal because most games have cheating cpu. Like in racing games that have cpu's with magical cars the catch up to you no matter how much butt you kick. Thats not fun to me.
For someone like me, who is not a hardcore gamer, sometimes progressive difficulty can be a nuisance. However, one can say by that time, you would know the game enough to tackle the toughest challenges, but it can't be said for everyone. Difficulty options exist to cater to different groups of people, thus everyone's happy, why would you take away something that has worked for so long? I like having options so that I may choose to approach the game in a manner that is most befitting to me, no matter how limited those options are. Usually I start with easiest just so I can take in the story, 'cause that's my first goal: story, without any frustrations or such. After that on replay I set 'em higher to get a challenge out of the game.
That's pretty much my sentiment towards games difficulty... The only difference is that I normally start on normal/medium difficulty and work my over to harder ones. Normal, most of the time, is simple with a slight challenge here and there. The best example in the top of my head of this is GOW3.
One thing people don't always consider is not all people are physically able to play at the same level of difficulty. It is unfair to assume everyone is able to get through a game at the same difficulty level. Some people just can't, so why not make it adjustable so they can enjoy their 60 dollarr purchase?
auto adjust difficulty would be best as videogames evolve. Choosing your own difficultyy is inedaquate in this day and age.
Of coarse we need the choice! Think about it, if they had one for all, then everything would end up being too easy to suit the weaker players. Which is most people, because these days the majority ain't gamers that want a challenge.
play video games if she couldn't set the difficulty to easy. she's not playing the game to prove how 1337 she is, she's playing the game to have FUN, and her idea of fun is different from elitist "hardcore" gamers like myself. i tend to play games on Normal difficulty first time through, since that's the default level the developers designed the game around. second play through, i'll often play on Easy, just so i can have fun with any extras i've unlocked and just dominate the game. third play through i play on Hard, if i felt the game was fun enough to warrant a hard play through (like God of War 3 on Titan). usually i don't bother playing games on Hard. like my wife, i DO like to have fun with my games, and don't like an unnecessarily hard difficulty (like the Ninja Gaiden; old and new series). i LOVE Demon's Souls, because it's not unnecessarily hard. it's difficulty is more based around skill, and being smart in combat (waiting for a prime attack time, choosing a location that will give you the advantage, etc). my wife even played Demon's Souls, and only had me intervene for Boss fights (she had no problem fighting the various enemies in the game, but the bosses always terrified her).
I never see having choices as a problem. Like, different difficulty levels add replay value and sometimes it's fun to throw it on easy for achievements. For example, L4D or L4D2, I've beaten all the campaigns on expert, and on 2 I beat dark carnival and dead center on expert realism. All fine and dandy. But, there are super fun achievements to try for, like nothing special, akimbo assassin, untouchables, etc. These are a bunch of fun to try for on easy, but touching them on advanced or expert wouldn't be fun so much as frustrating, and not the rewarding kind of frustration that realism expert gives you.. Plus, one difficulty level wouldn't work for L4D, expert is sooo much fun because you hafta actually react quickly, and I would be sad if I didn't have that choice, but then achievement whoring and just playing with my little cousins would not be fun on expert. Nopenopenope.
but that would be unfair... most people don't play videogames as much as we do, so to assume we'd all be at the same level it wouldn't be fun for them. i always start a game on hard now, and if its TOO hard for starters (GOWIII) i put it on normal. but other wise thats me, but for some of my friends, normal mode is hard enough!! it really depends on the person, and to be perfectly democratic, all games should have an easy mode of course this is an exception with extreme games like demon's souls =3
I like playing on normal,and I'm not a fan of hard difficulty.So,I'm fine with the choice and fine without it.
I love challenging games thats awesome, however some games on the 'hardest' mode are not about challenging skill its about just making it near as impossible as it can be Call of Duty on veteran is just stupid, you play thro n just have to learn exactly where every enemy is, even the best players cnt just go on a level they never played before n do it. COD rly bugs me just for that cheapness of veteran mode
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