GameFocus writes: "When Puzzle Quest released a few years ago, it proved to have a magic formulaic mix of both the RPG and Puzzle genres. So magical, that it eventually saw a release on every possible platform. Thus it comes as no surprise that Konami’s Puzzle Chronicles takes the same RPG/Puzzler approach, looking to capitalize on that successful formula. They say mimicry can (but not always) be the best form of flattery. So, should Infinite Interactive (developers of Puzzle Quest) be flattered or insulted? The answer falls somewhere in the middle…"