When is the last time you read a preview for a game that was negative? It's a common complaint in the world of game writing: preview coverage is hilariously one-sided, and serves only to get people excited about games that could be years away from completion. Is it a matter of corruption? Bribery? Something even more insidious?
While conspiracy theories are fun, the truth is that the press is only presented information about games after that information has been heavily polished and prepared. Preview events—including demos at shows such as E3—are highly orchestrated, controlled affairs. Interviews take place with PR representatives in the room, with skittish developers looking at their handlers when asked a tough question. The real problem is that there is simply too much at stake to present anything but a perfect experience.