NowGamer: Konami Producer Dave Cox explains to NowGamer why Castlevania developer MercurySteam turned down PlayStation Move integration in Castlevania: Lords of Shadow
@ Dave Cox your game is Too Gimmicky Move is more advance then natal or wii
it is as gimmicky as Wii... but yeah. i would have loved to see it integrated though. AND i don't like this 3 bubbles system. it says "DISCUSS" but how the hell can any one discuss with three comments per page?!!!
Only 3 bubbles? :p /ontopic His comment was likely taken out of context and he feels motion gaming for this game, no matter which one, would feel gimmicky.
I agree with the dev. Since they have already experienced the Move unlike everybody else on N4G. I think we can safely say he's right.
wii, move, natal are all gimmick and embarrassment to hardcore gaming. Do not care about any of them. If i wanted to wave with my hands i would have got Wii, but hey guess what i DIDN'T!
to hardcore gaming? Is a driving wheel an embarrassment to hardcore gaming? Just because you are stuck in only gaming in one way, doesn't mean that other components are an embarrassment. Perhaps your gaming history does not include duck hunt and the power pad.
The Move IS what we all THOUGHT the Wii would be like. And I really want it for LBP/LBP2. :)
I think Dave Cox implies that it would be gimmicky to use it(or any other motion device) in Castlevania, not that Move is gimmicky overall.
title needs an update 'Move 'Too Gimmicky' for this game at the moment ....whats with you anyway;)
ya I'm sure a lot of us were thinking that as well ... sometimes these articles are titled in ways that promote over the top reactions. On a personal note though, I am not a big fan of the wii-mote, natal, or move. They all have their place I'm sure but I'm too stuck to the controller/joystick to care. I wouldn't mind if developers actually included these devices in the game for use, but more so as "an option." Like how you can use a joystick on SF as an option; it's not required. If these tools become a requirement for gaming with titles I love, I might have to avoid them all together.
Soda, you were getting flat so I added some bubbles... And I'm glad they decided to leave any motion controls out...I want this to be a GoW-like experience. I do not want to have to get off my couch to slap Dracula a few times... Well, that actually sounds interesting , but they can do that later.
Try reading the article before you get all defensive.
an ingenious or novel device, scheme, or stratagem, esp. one designed to attract attention or increase appeal. Anyhow, I wish people would stop getting so defensive over every little thing.....especially when you take comments out of context. There are some that would argue that video games in general are gimmicky.
Advanced doesn't make it less gimmicky, which in my opinion all the motion controllers are gimmicky. 3D tech is extremely advanced and expensive but it is still gimmicky.
Using motion in action/adventure game can be tiresome for many people. In Mario, all you have to do is flick the controller once and the enemy dies. Castlevania, DMC, GOW kind of games requires a lot of action and combos (it's not just one or two goombas to take care of). So, for the Wii Mario, it's a lot of fun to flick once in awhile but to swing the controller or move the entire body continuously against hordes of enemies and to perform crazy combos is too tiresome. So I agree with the devs in sticking with regular controllers for this kind of game.
@The CELL : Dave Cox is an amazing game developer and has made amazing games. Just because some devs are finding it hard to cope with the move doesn't mean you bash them. Do you know how to make a game with move? It cracks me up too see ps3 fanboys bashing professional developers.. "No, no I know more than you, it is really easy to make a game with the move, its very advanced technology" While I agree that the move is advanced it maybe not suited for all the devs or genres of games out there. But still, if some devs r finding the move to be a "gimmicky" feature, then with that mindset, project natal wont have many games.
"Just because some devs are finding it hard to cope with the move doesn't mean you bash them." Just because some devs bash Move doesn't mean you should bash them.
Yeah Jericho was amazing...
Well, as soon as you dont kiss $ony's ass they gang up on you. When you touch $ony you touch $ony's children at the same time. Come on you would have the same reaction if somebody touched your pimp!
awesome games ? wich ? Jericho ? (Lolz) Producing a track and field game in the past ? There is a gimmick i do see ... david cox as usual running his mouth to create noise and hype around his game , instead of reassuring Castlevania fans that it wont be a god of war clone . Again , the game looks good , and might even be great , but all i hear and see from this guy are comments about concurrent games , graphics kings , and now moves , that might as well just come from our resident n4g posters
Hey! jericho was... eh... mmm... ah, I can't lie to myself, that game still stinks...
The guys not bashing Move, he's just bashing the idea of implementing motion controls into a game that is fairly advanced in its development, which for me is good news, I would hate to see development time being wasted by tacking this functionality on.
no hes bashing move all together. If he called it a gimmick.. then he thinks its a gimmick... he didnt say he doesnt want to implement it cause its too far in development.. he said he doesnt want to implement it cause its a gimmick. lol. Move is stupid and has been done. We all know this.. you guys defend it cause it has a sony brand name. At least natal is something fairly advanced in tracking of a human body. Its a new form of mainstream motion controls. It can track multiple people. Its intelligent. Im sure some crazy things will be made with it. i cant stand sony fanboys who say wii is garbage and motion controls suck, and then defend the move... its like? your defending a slightly more accurate wii. Biased much? Hypocritical i think is the correct word. Look im no microsoft fanboy either, i hate xbox live, i hate games for microsoft live on pc... thas so stupid it bothers me when im forced to have it for games like arkum asylum on pc. But still i wont defend sony just cause i dislike microsofts practices in the game industry.
All motion controls are gimmicky.
@BeaArthur: True @Applegate: Yea, i should have got used to n4g now considering ive been here quite a while but still...I love my pimp btw but never would react like how these fanboys in n4g do... I guess there's no use in trying to reason with them...*sigh*
castlevania doesnt work in 3d,stick with the working formula
Castlevania hasn't worked in 3D yet but that certainly doesn't mean it can't. I'm hopeful for this one and with the added fanbase that it may attract it just may pave the way for a PSN/XBL HD 2.5D Castlevania..well that's the dream.
it does work . Most people didnt even try the second castlevania game : Curse of Darkness , wich was pretty good and still at core a castlevania . It complete game world with a complete castle map as in Symphony of the Night . Hell bare a few ds 2d titles , it was the closest thing to a Symphony of the night 2 It was done by a koji Igarashi without much support and funding from Konami (they even had to reuse engines and textures , from the first ps2 crappy game) , and no marketing . it was even well received in reviews . Anpother clue would be devil may cry itself ... just look past the stylish combos and dante , and look at it's baroque realisation and level design . It scream castle 3d done right . But no instead Konami shove Igarashi asides , and kept him on ds games chores . Fortunately he's great at them , enjoy them , but i cant shake the feeling of wasted potential , when at best those ds games are remixes of symphony of the night . And instead , Konami takes a god of war "clone" from a kojima/mercury combo , and slap castlevenia on it for sales . It could still bea great game again , but asides from the name and last minutes plot changes , not sure it's a Castlevania . A point Cox doesnt seems too ever adress , to busy comparing his graphics and narrative to uncharted , god of war etc....
This is taken way out of context. He is just stating it would be gimmicky for the project they are working on.
Shhh. Dont tell anyone that. What would N4G be like without all the news and articles being taken out of context*? *A place where gamers could discuss their favourite past time in a clear and concise way without the threat of it turning into all out W-A-R!!* ;)
I said Natal was crap ages ago, i'd hardly seen any of it, but it was purely for fun, wind up. I don't really know how things will work themselves out. I'm guessing there could be some gems on each system and some utter crap. Will i be rushing out to buy either. - NOPE. I'd rather wait and see tbh.
The title is misleading. He's just saying that his game is too far in development to add something like move. and yes tacked on motion controls are a gimmick.
nice misleading title, at least we know it won't have tacked on controls to do aproper motion control game it needs to be built around the motion controler and not just tacked on like 99% of games on the wii
He said that in his game at their point in development to add Move in would be gimmicky not that he thinks Move itself is a gimmick. He just doesnt want to tack on Move because he can he wants it to fit right or not do it at all.
This article was designed to cause small minded people (instead of calling them fanboys) to get their panties in a bunch. I didn't read the stupid article but I get the gist. All he's saying is that Move is not suited to this genre - but nor is natal or wii for that matter. Certain games are just not suited for motion controls, and I agree that games where you control a small character onscreen is one of them. There's no need for you kiddies to get all hot over this. I see Move better used for fps, third person over the shoulder, and games where you have to manipulate onscreen objects in a 3d space. Actually the article is crap at it's core because this is all pretty obvious to anyone with half a brain.
Where people read titles that are written in flamebait manners and not the article. Article says Move or any Motion Controller are too gimmicky for Castlevania. He is right, I cannot see how you can play Castlevania with motion Sensor.
This title is just to get hits, it does say Move or any motion controller... So that would include Natal and Wii
castlevania: hasn't had a good console installment since SOTN
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