GamesRadar writes: "Unreal Tournament III (or UT3 to its friends) is primed to be an absolute mind blower. We checked it out at last week's E3 and it's absolutely stacked with the sort of ideas that are going to help springboard it way over the heads of the competition.
Amongst the highlights were our first look at the stealth-bender vehicle, which is cloaked when stationary; the 'Slow Volume' deployable - a gelatinous blob that decelerates the velocity of projectiles (watching the flak cannon's fiery spit crawl through the shimmering mass had us transfixed); and the returning spider mines that pester a quarry all the way to detonation.
There was a heap of other absolutely nuts stuff, but our eyes were so glued to what we were being shown it was hard to take notes. Hey, blame Epic. Believe us when we say that both the PC and PS3 versions look like grade-A ass kickers, though. In fact, the only 'dodgy' bit we saw was the hover board being controlled using Sixaxis tilting - it looked to make for a frustratingly collision-heavy ride."
Opinion is divided on this one for sure! Is motion blur good for gaming? Why do developers include it?
I hate any game that has motion blur and the first thing I do is switch off the motion blur in games. It just makes me nauseous.
I agree with Alex here, many implementations are terrible but when it is done right it improves the experience.
Alex from GamersFTW writes:
“In all seriousness though, I feel like DOOM’s success will be measured by how much the game has to offer. Graphically it’s looking spectacular, and I’m sure the latest multiplayer trailer caught all of our attention. Personally, the game is beginning to remind me of those late nights playing Unreal Tournament 3, which is totally a good thing. This, in addition to the promise of user-generated content, is making DOOM look like the best first-person shooter I’ve seen in ages.”
The campaign looks brilliant, like a true nostalgia trip to the original DOOM titles of old! The multiplayer equally looks like a trip down memory lane to fast-paced and frantic arena games a-la Quake, and honestly the MP REALLY makes me want to the get game at launch to capitalise on the hype. Problem is I'm not overly fussed with multiplayer typically in games, they can get weary after a while, and buying a game solely for its MP is risky - especially on console - as it's heavily dependant on the community!
Rock to my left, hard place to my right..
EDIT: On the MP note, does anyone know if it'll have bots available, similar to Unreal Tournament 3? I still give that a quick play time to time with bots (and all the mad mutators).
Its basically a "console" ahead, in terms of graphics, of another shooter called Homefront thats getting ready to release. LOL
Great selections as always and they are...
Final Fantasy
Metal Gear Solid
Super Smash Bros.
Crypt of the Necrodancer
Unreal Tournament
Advance Wars
Payday 2
man I can't wait...this game is creeping up fast towards the top of my list for this fall...So far its this and Warhawk at the very top
ya to Bad it will be on PS3 for a year before it comes out for Xbox 360 cause XBOX LIVE has almost 10 Million Users so many poeple won't be able to play this game for awhile and like not even a million people are the Playstation Network makes no sense for it to come out for PS3 first it will be abused buy so little people who are playing on PS3 Online, barely any poeple are online on PS3
With unreal tournament and warhawk coming the online ps3 community is definitely bound to grow.
I never have problems finding peeps on Resistance...'
Also this game looks nuts :)
I think its great all that stuff blew him away and the only bit he wasn't sure of (because he obviously hasn't tried it)was the 6ax hoverboard. Although I guess I'll have to wait til I play it to be sure but Mark Rein said it feels incredibly intuitive and was one of the things he bragged about for the PS3 version.