Can Sony's LittleBigPlanet 2 compete with Microsoft's XNA?
Malware contained on site!!!!!
Avast = Fail, Karpesky or bitdefender please, and that site is clean.
Did this comparison just happen? Seriously? XNA takes skill to use, its made for developers, not for people who just play games, but LBP2 lets the player create games with ease. This comparison doesn't make any sense, and to my knowledge this is a very basic developing tool used to make very simple games, so lowcarb is right in the sense it will be cheap but it just wont be that big/complex of a game. Don't give this malware loaded site hits. Also why would this be an answer to XNA wouldn't it be an answer to LBP1 like Alpha said. That would just be common sense but whatever.
@Above well said, XNA is a lot harder and actually requires written code if you want a good game. Also you can hardly sell LBP levels.
ive got avast and there was no error for me :/
Can Microsoft's XNA compete with Sony's LittleBigPlanet 2? -XNA's a tool to make games to sell on xboxlive -littleBigPlanet is a game with tools to make games for millions of others to play for free free games=win also avast reports a virus
Wait a sec lol...To start with LBp2 will cost me 60 bucks and an XNA game will only cost me 1.00 to 8.00 bucks. How is your free better seriously? Indie developers could make LBP2 with XNA (while getting paid for every game sold) and meet it feature for feature. I don't know about you but the price of an XNA game is way cheaper than LBP2. Your hole free logic fails lol.
Please refer to comment #3.1
@lowcarb your logic fails actually even at $1 per game you have to buy 60 games to pay for 1 lbp2 right? Except with 1 LBP2 you can make and play millions of games for that same 60$. Also I seriously doubt indie developers can implement all the features of LBP2 even with multiple releases at cheaper prices for each feature. It will add up much more than $60 to buy them all and still won't have all the features of LBP2(if they do what they say)
1st off let me start off by saying LBP2 will be simply amazing. Now as far as logic goes you could make a cheaper LBP2 game with XNA and meet every feature. Sure it would be a hard task for a newcomer but a real developer out of a job (or even with) could make something chaotic with the tool set. XNA is a way to gain notice-ability and if someone wanted to prove a point they could make something truly revolutionary. You make 75% of XNA games sold which to me is a much better incentive than making a game for free. Call me whatever but at least think before responding.
LBP2 is being made by a full development studio. If an indie developer were to make a game like that they would need a multimillion dollar budget and would never ever gain profit on it unless sold for 60$ and with a proper advertising campaign, in which case it would no longer be an XNA title but a full retail xbox game. lowcarb, im sorry but you fail so hard.
although you said that someone "could" make something amazing/revolutionary with XNA tools but in reality, I think it's safe to say that we can't expect LBP-level games from XNA users! - can't expect or as well NEVER EVER!
I didn't fail at anything I said. You just confirmed I was correct and it could be done. Now of course it would never happen but thanks for getting it. The point is you can't compare the two and just so you know there are a few really good games on XNA that didn't cost anywhere near a few million to make.
umm i could theoretically make a space shuttle and fly to mars but it doesn't mean its logical or practical to do so. I understand your point but just saying anyone can do anything is a pointless statement and has no place here. Sure with enough money and time you could do anything but we are dealing with a practical situation and in this day and age nothing like LBP2 or the (supposed) capabilities of LBP2 will be seen from an XNA game made by an indie company. I will gladly eat my words with a smile on my face if someone proved me wrong with a 5-10 dollar game to rival it.
LMFAO! Yea right! LBP2 is response to LBP. PERIOD.
the internet, congrats! Even the developers said LBP2 was the obvious next step from LBP.
And here I thought LBP2 was building on LBP1. Integrating all the tricks LBP users have worked out, building on that even further.
Yeah Right... And Sony Answer to MS's Scrapmetal is Twisted Metal... OH WAIT!!!!
nice!!! is see what you did there
HAHAHA nice bubbles for the laugh
Scrapmetal is way more like an RC derby game then Twisted Metal.
I thought Minis was Sony's answer to XNA, and a poor one at that? LBP2 is far from the same thing. That's intended more for public consumption without limitations on artistic design.
what is xna? how such lucky that thing it is being compared to LBP.
XNA is actually developer tools for developers to use on XBL. A lot of indy games come out on XBL and it's actually a very good hub for small devs to my knowledge. However, comparing it to LBP2 is just a joke. XNA isn't a game, it's a feature/tool set for devs. And LBP2 is an answer to LBP1. Why am I even bothering, this question is ridiculous.
"LBP2 is an answer to LBP1" ^This Bubbles to you.
Agreed. LBP has no equal or competition. It alone is it's competition. XNA is not a game, you dont buy it to play it... It's the stupidest comparison i've read this month..
Can people like Xaviertooth and Mooey just be hidden under an automatic "trolling" banner whenever they post? A slew of decent indie games have been made using XNA tools. LBP is like a toolset that the developers have made layman-friendly so that people like me can make fun games. I saw LBP at Target for like 30 bucks, but on Amazon for maybe 16.
Nope LBP has a tool set but that is not all it is. You can't compare the two fairly IMO.
seriously?? lol LBP2 is going to be much more fun, I should know as I use XNA
so wer comparing a Game to a toolset... wow, gaming journalism at its finest.
Thank you. People are so damn slow these days. Anything will be compared to anything.
yeah , how can they compare the two , dosen't make sense. bytheway lbp wins !