The A.V. Club writes: "Horror requires intimacy. Without it, everything potentially scary in supernatural horror becomes silly instead of terrifying. Sitting under a blanket with a flashlight, in your living room on a windy evening—or even in a movie theater full of people impatient to scream—it’s possible to properly appreciate things that go bump in the night. Which is why making horror games for portable systems is such a questionable ambition. It’s almost impossible to get freaked out in the places you’re most likely to use your Nintendo DS, and while the bathroom is certainly an intimate locale, it just isn’t the same. That issue of venue is the first hurdle on Dementium II’s path to success. Renegade Kid’s horror sequel manages to clear it, but stumbles over questionable design and cliché shortly thereafter."