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Exclusive Interview With Trine Developer Frozenbyte

With no doubt, Trine was once of the most surprising game of last year. It was an impressing experience for lots of gamers of every age with fairytale feeling of its great narrative and visual depth; as well as its nice game mechanics with strong contribution of physics. Even more this epic journey retrieved Turkish language support on April as you know already.

So we decided to make an interview with Frozenbyte, the developer of Trine. This is not only on Trine of course; we have some questions about Shadowgrounds, the very first game of Frozenbyte, future projects and current situation of independent game industry.

Let’s make long story short; Lauri Hyvärinen, Frozenbyte CEO and designer of Trine, is answering our humble questions…

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