Gaming Nexus writes: "How much interaction do you need to enjoy a game? I mean, is the simple act of pressing a button to advance some text boxes sufficient gameplay? I ask you, the reader, because from the outset of Sakura Wars: So Long My Love I felt I was playing something akin to one of those dirty PC anime visual novel titles, light on action but heavy on character development and use of the A button to skip dialog boxes. I think describing the game like that makes." A-/A+