Strawdog Studios: Development Diary Part One - The Start - Spring 2006


April 2006; We’d just returned from the Game Developers Conference/Game Connection in the US and had successful found a publisher (Eidos Interactive) for our first original title, ‘Geon’ which eventually made it’s way onto XBLA in September 2007. The ‘Geon’ concept was born out of our desire to create a retro arcade game which was simple to make, hugely colourful and abstract and also had HD graphics and active/competitive game play principles. And all of this was targeted at the newly created Xbox 360 Live arcade platform.

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