Valve has gotten a lot of press for porting its Steam client and games, starting with Portal, to Mac OS X. However, users of Apple computers might be getting the short end of the stick as far as performance and image quality go.
Guess that's why Valve's offering it for free right now
They might just be testing performance on Mac with a freebie. But knowing Valve they'll soon have a patch to smooth things over a little bit.
I tried to d/l it last night, but it kept timing out.
I'm really surprised it will even run on Mac. It's no small feat porting a directx game to openGL
I can't exactly agree with the DirectX to OpenGL complaint. If memory serves me correctly, Quake and Half-Life were made into OpenGL and looked way better than DirectX. And it just seems like Valve rushed this and Mac programming has been a last thought rather than anything else. It's Valve, and as much as I think they're lazy for making very few games between HL2:EP2 and Team Fortress 2, they can do much better than this.
OpenGL is the better of the two. DirectX is just easier to program thus there's more support behind it thus the better looking it is. OpenGL can do astonishing things. DirectX is also used on the Xbox 360 and well, just look at most of their games. :]
The problem with openGL, is that openGL has barely been touched since Half-Life 1 was released. Whereas DirectX has continually evolved into the standard.
Portal is available to everyone for free right now. Not just Macs. If you don't believe me, boot up Steam right now. Its free until the 24th of this month.
I lol'd. Hard.
I guess that by reading your comment I can positively say that you don't have a mac, or at least tried the game on a mac. I downloaded portal yesterday and played for about an hour and it ran pretty smoothly on my 13' macbook pro and yes, I have a pc too and I can see no difference, this might be an issue for older macs or the ones that have less than 2 GB ram, but so far so good.
A better question would be why would I own a Mac? I built a gaming PC equipped with Windows 7, which runs Portal, and basically any other game I own on Max settings with absolutely no hiccups, unless it's due to the actual hardware of my computer.
I'm not saying you should own a mac. Everyone has their own preferences when it comes to computers and gaming, all I'm saying is that you should try the game on a mac, see it's performance first hand, and then lol has hard as you'd like if you see a dramatic difference between platforms instead of just assuming that it doesn't perform well.
And needing 2Gb+ and a curent rig for portal is an achievement since when? lol I can run it on my 2006 PC just fine maxed out. xD
I know a difference between platforms. about 500 dollars
And what does price have to do with the performance of the game? also it depends on the pc you are comparing it with, there are many pcs with a price tag equal or grater that a mac.
It does have to do with the performance of the game because when i spend more money on something i expect more with my cash in terms of performance. Macs have laughable $ to Fps ratios.
Silly mac, games is for PC.
This is a Mac failure. Not an example of Valve's inabilities to work on anything other than a Windows platform. @Nitrowolf2: But I'm not pointing the finger at Mac. I'm pointing it where it deserves to be pointed, even if they were offering it for free.
Godmars is saying is true, but MAC can run windows, does that change anything?
I recall the same issues with the orange box. (I know it was ported by EA)
Lol good one
haha, It's weird that I got that reference, considering I'm British.
...but this video about Mac gaming is really funny.
Not one bit surprised. There's zero reason for gamers to use a mac nowadays. Doubt there'll ever be one.
The point is that there are Mac users who like to play games, and valve was unable to prove that they were able to reply to that want on their first attempt. With a code and program they are very familiar with.
Blame Apple and their lack of driver support, specifically for OpenGL. Apple really doesn't care for hard core gaming anyway, they'd be forced to actually put some good hardware in their products to make top end games playable (My sisters $2000 iMac came with a Radeon 4650...).
just get bootcamp
Those Mac users should be happy with what they get, Portal is free nobody should be complaining.
Portal would still be just as great if it had Snes textures. Actually, it might be better with snes textures. Someone get to work on a snes texture mod, thanks.
*sniggers* I thought Macs were for super rich art folk that only use photoshop in their modern sterile appartments?
Well, being an IT student I understand that Macs are without a doubt the Industry standard for Music and Graphics Development. They are also loved by many people who enjoy the many perks of using a Mac OS, Plus now more than ever with Steam coming to Macs and being able to use MS Office Etc. they are very reasonably choices, albeit expensive. Personally I don't have the time or patience to get used to an entirely new OS infrastructure.
Not sure about the music department since I'm only aware of garage band, but for graphics there's a bunch of free/pay 3rd party editing apps like GIMP, seashore, pixelmator, or just Adobe CS. For photoediting there's the two big ones, Lightroom and Aperture, along with the whole slew of 3rd party plugins and complementing apps. For 3D/video editing, there's Final Cut Pro, Final Cut Express which is very affordable for indie film makers, Cinema 4D, Maya, etc. Some of the apps are multiplatform. For photoediting I always found industry professionals to be comfortable with Aperture while others prefer Lightroom. For professionals in the video industry, a lot of them are very comfortable with FCP.
To find it ridiculous that Anandtech is using a Hackintosh for the benchmark instead of a Mac Pro or a MacBook? Kinda stupid there. As long as performance is above 40 FPS no ones give a darn about it. I use a Macbook Pro *i5 update* and I find no problem between Mac Portal nor Win Portal.