IGN had the chance to talk with Dan Sochan of United Front Games and Vernon Mollette, producer from Sony San Diego. Here's what they had to say about the game, future DLC, and the possibility of playing with a wheel peripheral.
Thumps up for United Front Games. Addressing a problem like this so fast. Really means a lot on my part that developers support the community for their games and always give feedback as we give them feedback. Modnation Racers already pre-ordered a while back and I get more excited each day. Now I actually get a game where I don't have to say this to my little sister; "This game is to advanced, you'll never manage to play it".
What a horrible thing to tell your little sister. Encourage kids to attempt as many overly complex things as possible. Not only do they process new information at a much better rate than adults, it enforces a familiarity of challenging themselves. Kids who grow up being told things are too complicated for them or not to try something because it's too hard end up taking that mentality through life. They won't challenge themselves, wont strive to be better, and over all perform below standard. Best approach is to encourage the challenge, not coddle them when/ if they fail, push the learning from failure idea, and you will be the best big brother/sister/parent ever. No one can be whatever they want to be, no matter how hard they try. However being the best that you can possibly be is something that everyone should strive for.
Best comment on N4G PERIOD........ bubbles plus...
Fixes load time? Late update much? Why not have this be part of the game? -_- Would have made the review scores higher.......
Disagree with this comment if you like dudes. :)
Because there are time limits in place for release and only so much can get done. The game isn't broken, but can be improved. I know a lot of games that release in a similar state, but the developers have no intention of improving the games post-release regardless of the issues present because there aren't bugs. I hate it as much as everyone else, but there has to be a business element in place to set schedules and release dates, otherwise games would likely go through eternal review processing until all the small elements have been taken care of.
Read the article.
Late update? The freakin' game hasn't even been released yet.
The game may not be "released" yet, BUT it has been finalized and has gone gold. Right now factories are pumping out millions of copies and shipping them all over the US so that stores will have them ready for the release date. Seriously, do people really think that when a game is released that programmers are working on it right until that very day!? No, the game will have been finished weeks ago.
Apparently they are still working on it or he wouldn't be talking about patches and DLC, would he? Don't patronize me. I know the process. An update is generally something that updates something. Crazy I know. A Day 1 *Update* is about as early of an update as there can be, isn't it? The game isn't broken. There's just a bit of an annoyance in the load times. UFG is working to lessen that annoyance on their own dime. They couldn't have the fix ready for the reviewers, but they're working to have it patched for the consumers. harrykid32 is basically whining because he wanted ModNation Racers to have a higher metacritic score than it does. Apparently it doesn't matter that he doesn't have to worry about long load times. But IGN did, and it's a big deal, clearly. It's an update. A late update would be 6 months or even years from now. Again, you can't be earlier than a day 1 update. And right now, we don't have any reasons to believe that this isn't a day 1 update.
First concern for the developer must be "it works" and it is designed properly (for later updates). In a downloadable scenario you can have big files which take forever to download or small files which require more juice to build on the fly (they actually compile the world). So, they have a world "compiler". Good thing with such a compiler is, generation 2, 3, 4 or 5 can be optimized heavily; a filessize not so much (new compression won't fix old levels, also, you wouldn't want to change the file layout to much to keep it compatible). If they work on this, they will hopefully speed things up eventually. Code can be optimized more than data. Review backslash might have "helped" to put a bit more focus on the matter.
Thanks Leon...... And I read the article. I'm saying it's late as in they should have put the update on the review copies of the game.
Is anyone else getting this on day one? PSN - JacobIsHollywood
when the beta hit i thought it was kinda cool,but them load times turned me off the sameday and to read that they didnt even have this in the actually game,but waited for a patch to do so is crazy
cant wait till amazon ship it PSN-posterboy34
Everybody told them in the Beta that the load times were horrible. I would've prefer if they delayed the game a bit.
@catguykyou Excellent reply mate! On topic,I´m glad UFG managed to fix this issue so soon,less loading time = more fun.
IGN: What's the experience been like reading reviews for the game, now that they're starting to come out. Has anything surprised you? Dan Sochan: For the most part we've been really happy. We've seen review scores that have been quite high, lots of 9's, which is great. We've seen some comments about the load times, which is something we're aware of. It's something we're working on. It wasn't an oversight on our part at all. The way that our technology was built we were able to keep file sizes really, really small for transfer times of less than a second or a second and a half. We didn't want it to be so that you and I go online and you want to try a track I've built that's 50MB and then have you have wait five minutes to download it. That immediately became an obstacle in sharing so we created a file system where everything is built dynamically and on the fly. Everything is essentially a series of coordinates to things that are saved. The challenge with that is we're building an entire world, an entire character, an entire kart, and 12 characters online, all on the fly. There's a lot of compositing that happens with the stickers and all the different parts. Because of that, there are longer load times, but that's something we're working on for one of our first patches, to improve that and get that down significantly.
Glad that they are looking into fixing the loading.
Not even a blip on the Mario Kart radar im afraid. FAIL
it is killing me that i have to wait for 3 min while it is loading seriously and they need to get the server up and going again, i cant share my stuff X/
That was my main concern from buying it, but if they improve on the load times considerably i`ll buy it right away. The beta was great fun, except for the framrate and load times.
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