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1UP: The Real Realtime Worlds Experience

1UP: The only real parallel I can make about games media and games development is that at some point, you always have too much, and you have to make decisions about what stays in the final product and what gets left behind. There's a good two hours or so of pure conversation that came from my visit to Realtime Worlds, and those talks formed the core of Monday's feature.

But, if you're the kind of person who wonders what ends up on the cutting room floor, or doesn't mind diving right into longer discussions, then I present these unabridged interview transcripts to you.

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