Five years ago almost to the day, Remedy quietly announced the development of Alan Wake, a little before E3 2005. The Xbox 360 was not yet on sale, and Microsoft had not signed an exclusive with the creators of Max Payne. The title was promising and we said we could play soon. Half a decade later, the general public is about to commit or not the efforts of a small studio in Finland, which has always maintained that his project was worth the wait. Alan Wake, a best-seller in power or end of a sweet dream, is the question everyone asks. This is the question that we address here.