Running an indie studio isn’t for everyone, but for Nick Waanders and Kees Rynen, who comprise Slick Entertainment, it was the only way to go. “Obviously it’s very scary,” said Waanders. “At the start it’s scary because you just see your bank account go down.”
During a final GDC Canada lecture, the two developers shared their thoughts about what it means to be independent. The duo just released the XBLA combat racer Scrap Metal, and previously completed the XBLA hit N+ with Metanet. There are a lot of cons to running your own indie studio, he says, such as having to do business administration, publishing, marketing/pr, funding, and usually doing it all with less money. But the pros outweigh the cons, he says.