The original Crackdown was one of the first tastes that gamers got this generation of what a modern open world game could do. It followed only 2006’s Saints Row and Oblivion as major sandbox experiences, and was praised for innovations in online co-op. The game gained considerable exposure in part from its early release this generation - February 2007 wasn’t the busiest time for game releases - and the Halo 3 beta code didn’t hurt. That being said, Crackdown by all accounts was a very solid game. From the mind of David Jones, one of the creators of Grand Theft Auto, the design emphasized freedom to experiment, and above all fun. A little over three years later, the environment in the gaming industry has changed significantly, Crackdown 2 now faces competition from all sides and doesn’t have the beta bonus. Will it be as successful as its predecessor?