Playstation Move developers seek to reinvent one of the most popular genres in gaming.
MOVE might be better than the mouse.
Personally, I just hope that something like "move" doesn't make the game designers have to compromise graphics in the games. Altho its a step in a new direction, its still early. Every leading console is trying the "motion sensing tech for casual gamers" thing...
I'm not trying to troll. But look at some Socom 4 footage (where the guys fighting point blank in the shacks, its some bonus footage many haven't seen) It looks like Move causes a delay. I was pretty surprised when I saw it, really worried about my favorite game now. Socom...
The game is in alpha stage God some of you need to wait for the final product before you bring down a game for god sake
They released the footage, they must be confident in it; so i'm voicing my concerns. They let press look and play it, so they must be even more pleased with the product to show it off like that. I'll wait to see; but im sick of hyping games on PS3/Xbox that end up being a huge disappointment. Look at Confrontation, everyone hyped it to high hell saying exactly what you are, and it ended up being the biggest disappointment in gaming to alot of people.
when i play test the game it says in big letters This is not the final product etc etc Confrontation is a spin off Zipper has the game now and they wont let socom players down..
need to realize that any game at any stage isn't above criticism. I see it far too often that people use the tired "alpha, pre-alpha, beta, whatever" stage crutch to say that some glaring mistake is excusable. The thing the vast majority of you don't seem to realize is that these developers NEED to know exactly what's wrong or what could be better with their games, because SOMEONE is bound to notice. It doesn't matter what stage a game is at, concerns must be voiced. The more and more people like you try to silence others, then it will be more often that you see [email protected]$$ed games being released with myriads of bugs and errors. I've seen this excuse used all the way up to the moment before a game goes gold, or even with demos, which are designed TO SHOW OFF THE PRODUCT, you always get the crowd that stands behind the game like a religion spouting off "It's not the full version!" When they don't realize that a demo is a sales device, designed to reflect, to a great degree, what the user should expect from the final product. And like the poster above said, footage wouldn't be shown at prime time if they weren't ready to show it off, bugs or no bugs. The bottom line is that no game at any stage is ever above criticism. The more and more people try to actively censor those who point out mistakes or passively accept them, because the game is beta, alpha, or whatever, then it makes things that much harder on the developers. They won't know their product is screwed up if they keep getting pats on the back, and the sales charts certainly won't be so kind when the game launches. I don't care if a game has the most glaringly obvious fault that is guaranteed to be fixed at launch. If it's there, I will point it out, and expect someone to bloody well listen. The problem with today is that a lot of people think it's ok to praise a pre-release game to high heaven, but any criticism, however constructive, is a no-no. This is hypocritical if you think about it, because ANY game, and if you weren't born yesterday, you've seen it before, but ANY game can also be downgraded by the time it launches. We've seen this happen with all three of the major systems since they've existed, it's nothing new, but I don't hear anyone saying "Don't praise that game, yet, it's not finished!". You never hear the choir singing that tune, but it certainly applies. I say if you're gonna tell someone to stop criticizing a game, you better be willing to stop singing it's praises also, because you literally can't have one without the other. And people wonder why games that looked promising end up sucking hard(I'm looking at you, Lair). I don't see a problem with either, but what's good for the goose is good for the gander, so if a game can be praised then it ought to be criticized also, it only makes sense. In the end, all it can do is help out. It's like trying to tell a mechanic diagnosing your car that you don't wanna hear that it needs an oil change or a new radiator. The logic is preposterous.
No need to worry. You can still play with the DS3 controller.
im all for criticism but nobody ever hyped socom confrontation it wasnt a new game it was jus a remake of the maps and move do look acturate but the turn look slow as hell if somebody creep on you your worm food
At the GDC conference, the Sony presenters stated outright that the Move controls in S4 were brand new. If the rest of the game was pre-alpha -- I'd say the Move controls were in "prototype" stage. On top of that, most of the media professionals who have looked at it thusfar seem to think its pretty good... and they play games for a living. It shouldn't be judged until its ready. It'll be interesting to see if its changed at all, come E3.
The Move and Socom 4 are not done and still in active production. Of course both are gonna have problems, nevermind them interacting together.
Confrontation was low-budget.
MOVE would be very nice on fps games,but nothing owns the mighty mouse and keyboard :)
@Hank Hill "MOVE might be better than the mouse." LOL that has gotta be the most f***** up thing anyone has said. Motion controls more precise than the mouse? LOL, im laughing my ass off!!!!! Its ok, for once you can pretend that you have precise controls.. NOTHING, and i mean nothing beats the keyboard and mouse....
Thats funny, cause I hate using a keyboard and mouse. Personally, I've always found it counter intuitive for gaming. Im a good ole fashioned controller guy, always have been. Now for a guy like me who hates a K&M, this may be the bridge I'm looking for to get the "great accuracy" of a keyboard and mouse, yet keep the controller in my hand.
He didn't say anything about precise. He said better. Precision is pretty much meaningless without accuracy. Pointing where you want to go rather than indirectly via a mouse will be a more accurate method for many. That's why many architects and graphic designers use dedicated tablets with direct input pens rather than the indirect input of a mouse. It's better than a mouse. Different strokes for different folks. Move will certainly be more comfortable from the couch than a keyboard and mouse on your lap.
socom 4 "My experience with playing Socom 4 and the Playstation Move has impressed me to the point where I will play all shooters using it from now on. It feels natural to aim with the motion controller because it’s almost like you are pointing an actual weapon. The Move is precise, and doesn’t take a lot of time to get use to it during gameplay. Socom fans have a lot to look forward to when Socom 4 drops this fall." "Aiming with Move is on par with using a mouse, and you should be able to control the level of sensitivity. You fire at enemies using the motion controller while the trigger button puts you in a zoom mode. Taking cover is done with the trigger on the sub controller, and getting out of cover is done simply by pressing backwards." The Gladiator Duel "the Move will take into account the height of your swings and the positioning of your shield (generated by a second Move controller). It'll also sense distance -- if you don't hold your weapon arm back, it'll swing into your own shield to deleterious effect." move is better than the keyboard and mouse because it can do everything they do plus much more these 2 games are just a some examples of that.
Anyone who thinks anything can replace a keyboard/mouse is an idiot. FPS's were designed FOR the keyboard and mouse and everything else is just an emulation of that perfection.
give me one good reason?? how can pointing with a mouse be more accurate than pointing at the screen with your hand??grow up.
there is no difference between using the mouse or the move like the quote says that i posted. people who used it say it is just as good as a mouse and keyboard only idiots who have not used think otherwise. 360 fanboy just want something to conplain about since both of their big games failed, pc fanboys are angry the ps3 is getting pc quaily graphics and controls with out costing a fortune and wii fanboys are mad there console's main attraction is done better on the ps3.
you sound like a gogglified PS3 fan boi! everthing and everyone suck except people who own the PS3!!! DOWN WITH GOVERNMENT!
Yes motion control can be more accurate than a mouse, it's all about resolution and range of motion. Most people only want to move a mouse over about a 10cm range. If you need to cover the full screen area then essentially you've mapped the screen resolution down to an area that is a tiny fraction of the actual size. For ease of calculation suppose we have a screen that is 1000pixels across, then at 10cm range of motion that means that to move 1 pixel you need to move 1/10 of a millimeter. With a motion controller I expect that moving side to side something like 50cm is not at all unrealistic or uncomfortable. To move one pixel in this situation using the above example would require moving 1/2 of a millimeter. As you can see the motion controller can be much more accurate. Where the mouse wins is in stability. It's easier to hold a mouse still. But I actually like having the deal with the aim wandering if I can't keep steady, it's more realistic and challenging.
No as good as mouse, but it's a pretty good alternative on consoles
Move set to high sensitivity + the sub controller could very well equal or even surpass Keyboard + Mouse combo. Think about it. All you're doing is moving your wrist to control the cursor. Just as with a mouse. All this is only speculation. Time will tell.
I'm guessing you've never fired a weapon in real life have you?
didnt realized we can fire weapons with a mouse in RL....
thinks this is a real weapon...xD
I've never fired a weapon myself but I think what Kraze was getting at was that maybe with the move there would be the problem of over aiming. I noticed this while playing games like RE4 on the wii and some of the Time Crysis games. Move may be highly precise but when you using a pistol type controller for games that require you to change targets frequently your accuracy decreases the longer you're holding the gun up aiming at the targets. Imagine playing games like Socom 4 for more than a few hours. You'd have to constantly be holding your arms up pointing at the screen to truly be effective, but doing so would require a lot of arm and wrist endurance even with something as light as the Move.
Fundamentally, the Move is no different than the Wiimote. And, we know how FPS did with that. It's unbelievable that Sony couldn't come up with something different.
PS Move=Much better and accurate Wiimote + Natal IMO.
*sigh* and natal is nothing but a playstation eye. do we really have to keep saying these same things over and over?
The Move is a wand, just like the Wiimote. The Move may be more accurate, but my point is that the control is identical. We've already seen miserable failures of FPS games on Wii.
why the wiimote is terrible with FPS is cuz of accuracy etc. something move has fixed. You cant make a direct comparison cuz there different specs and different specialties kinda like pseye to natal there different sure in theory the idea is the same but that's about it.
I thought Resident Evil and Dead Space can be considered as success. Edit: forgot to mention Metroid
FPS games are one of the genres that works pretty well on Wii. Poor games are the bigger issue, but, fundamentally, they control well.
I'd be surprised if they had come up with something different. The wand/baton/stick is the obvious form factor for a one handed general purpose controller. What other shape could it possibly be. When you get into the tech behind how the motion is detected the wiimote and move are quite different. They both have accelerometers, though the original wiimote accelerometers were pretty lame. The moves use of a camera mounted on the TV removes one of the main issues I have with the wiimote. If the wiimote isn't pointing at the sensor bar then the position is lost. The move will be detected in any reasonable orientation as long as you stay in front of the camera. But just because wii failed at FPS doesn't necessarily mean Move will fail as well. Move has substantially better accuracy and responsiveness so it should work much better for such games.
when i play test socom with the pad vs move my self i was owning with the move. i have to agree its better then the mouse..
You said WHEN you play Socom and then PAST tenths as if you already did. Did you already try it? Where? When? I know people like to BS on the interwebs about Natal/Move so support what your saying if you want people to believe you.
right, this is some state of the art tech exclusive to PS3 that no PC peripheral company has ever considered to capitalize off of the PC gamers wanting to be the best.
Not for me it won't because I am not interested. I don't know that Move or Natal will ever be as responsive as a controller.
I don't really get it to be honest. During the GDC Showing where the guy was playing Socom 4, his hands were BARELY moving. Just makes me think...well what the hell is the point with playing the game like Socom 4 where you barely move around on a device called MOVE? Completely counter productive and might as well just play the Dual Shock 3. With motion controls, I'm not expecting little movements tacked on. But actual games that will have you moving a lot.
"With motion controls, I'm not expecting little movements tacked on. But actual games that will have you moving a lot." You can have it either way. Depends on the developer. The varied game demos clearly demonstrated that. "During the GDC Showing where the guy was playing Socom 4, his hands were BARELY moving. " For party games sure it's fun to move around. For a shooter I'd rather sit on the couch like I would with a dualshock. The point is some of us will find it easier to point than rely on the mobility/sensitivity of our thumbs. I'm not sure what your point is. You would rather be jumping around with your dual shock? No. So why would it be a problem to be barely moving the wand? It serves more than just one game or genre. Would you rather they called it Still? :) The world doesn't revolve around you. There are other people. Hate to break it to all the hard core gamers but saying there is no point to the Move is like saying there is no point to the dualshock controllers because there are keyboards and mice. I think there is actually a bit of fear that this will bring average gamers up into their wheelhouse.
I'm so glad I don't have to jump each time I want to jump or flail my arms about while playing. I want the speed and precision of the PSMove with the comfort and stability of the DS3... which the PSMove can provide thanks to this thing we call buttons. Can't wait to get PSMove this fall... so stay frosty and get your game on.
I think the biggest missed oppurtunity for Sony's Move is no analogue stick on the the navigator controller. Imagine controlling your characters movements in the traditional sense of using a dual analogue controller, but also having the freedom of using the motion sensing abilities mainly for firing (in this case an FPS of course). It would get rid of all this point towards the edge of the screen crap to look around. Has anyone played Time Crisis 4's story mode with the guncom3? It would be similiar to this albeit with a much better game.
There is one analog stick on the Sub Controller ( Nunchuck thing ) and the motion control ball acts as the other analog stick.. why put an analog stick on a motion control it wud ruin the concept of motion control lol would be basicalyl a normal controller
The navigator has an analogue stick. But I do partially agree with what you meant to say. I also wish the navigator had a ball and accelerometers. There's so many possibilities with two handed motion control and the ability to move. Oh well.
from what I've read there is accelerometers in the navigator, just no ball on the end.
Bubs for correcting me. Cheers :D
... but there IS an analog stick on the navigator :/
The problem isn't the lack of an analogue stick, it's the whole thing.
You can always "duck=t-tape" a second controller below the "Navigator" (lol). Do we actually know, if the Navigator has accelerometers ? I think you throw grenades with it in Socom, no ?
Sorry, meant to say a 2nd analogue stick on the Move controller itself ;). I have every faith in Sony to do motion controls justice and am in no way trying to dis (hate that word) them or the controller itself. I understand what some are saying in regards to Move being the motion derivative of a 2nd analogue, but I just feel there'd be more precision and freedom with this 1 addition. A 2nd analogue stick on the 'Move' :D, would allow a better experience in regards to TPS, FPS, and more.
The Navigator have Sixaxis. Just look the ad of Kevin Butler, in Socom 4 gameplay.
Already had that in 2007 when Metroid Prime 3 released.
for those who use the mouse and keyboard. What are your controls for a fps???
Well for me, if this is what you're asking, WASD, forward/back/strafe space, jump ctrl, crouch tab, score R, reload shift, run 1-4 + 7 mouse buttons + Q E Z X C F V, for various commands
@IMAMABEAR: for those who use controller, what are your controls for a fps? We use the mouse (highly accurate and convenient to use) and the wasd keys, etc... Far superior and convenient to the gamer compared to a controller or motion controls
Is that a serious question or a troll? If serious, I don't use a keyboard unless it's for msging when I play games. I use a very high quality mouse with a gold USB plating and a belkin or some other mini keyboard. http://www.mydigitallife.in... When it comes to FPS I prefer the mouse and some sort of keyboard because it's faster than any other control scheme and the most precise. See one of the follies with analog is that they have a deadzone so they can't get that sub-mm accuracy that a mouse can.. but technically the Move could blend what's good about a controller and what's good about a mouse. The only problem is that there's still the issue of the keyboard which could be used for thousands of commands, macros, ect Different genres have different control schemes. RTS work best with Kb/mouse FPS/TPS/Shooters works best with Kb/mouse, and possibly the Move and other future motion controllers 2D/3D platformers work best with a good gaming pad/controllers that has a good analog stick Hack&Slash works the best with controllers/gaming pads Fighting games(Blazblue/StreetFighter/S oulCaliber/ect)are always best with Arcade Sticks All in all, Controllers/Gaming Pads are the most well rounded devices but they only specialize in games like platformers while to be really good with a certain genre you need the specialized controller like how Fighters work best with arcade sticks, RTS and FPS work best Kb/mouse, ect ect
Watch out dualshock owners here I come.
Somebody give me an argument against the move being better than the mouse? If it worked properly with shooters, then how could it not be as good as the mouse at least? Think about it. You turn the wand in a direction and the crosshair moves i that direction. It gives the same level of pace and flexibility as the mouse does. If they have the buttons on the wand and it feels good to use, then it might actually be better than the normal controller. You still move the character with the analog stick on the smaller controller and change direction with the wand. This could work well and I think we shouldn't shoot down the idea before trying it.
It is better than a mouse. Simply put, you do not need to re-position the Move while you have to from time to time with the mouse. Move is an absolute pointer, mouse is not. Also, with sub pixel precision and low latency the actually cursor speed (= rotation) is dependent on how fast you can move the Move (I like that, LOL). A mouse depends on the dpi resolution of the tracker.
Once again, LOL. "Simply put, you do not need to re-position the Move while you have to from time to time with the mouse. Move is an absolute pointer, mouse is not." This statement isn't true. What makes you think you won't have to reposition Move and you have to for the mouse. Have you ever played an FPS with a mouse because that comment makes me think otherwise? "Also, with sub pixel precision and low latency the actually cursor speed (= rotation) is dependent on how fast you can move the Move (I like that, LOL). A mouse depends on the dpi resolution of the tracker." When using a mouse your accuracy depends more on human input than the dpi resolution of the tracker.
The Wiimote has DONE THIS ALREADY! If you disagree, you're either blind or retarded. If they would have said "Well Nintendo did it first, but we look to refine it.", that would be one thing. But this is just pathetic! Sony never learns.
But Move is NOTHING like the Wii! Except maybe that the controllers look exactly the same and work the same way in all the demos they've shown so far. It's completely unique. I bet it'll come bundled with Sony Sports Resort.
And yet you bought a 360. Which had as much in common with the Xbox as the Move does with the Wii. DVD with less disk space. 5.1 lossy sound like the Xbox No standard HD - even less than the Xbox. No built-in wi-fi like the Xbox No built-in rechargeable controllers like the Xbox Same fees for on-line gaming. Yep looks a lot like my Xbox. I bet it comes bundled with Halo as well.
Snap!! That what these kids call getting OWNED.