Review: Sin And Punishment - Successor To The Sky

Think dodging 100 bullets is tough? Try firing them. Quizzed in a ‘Iwata asks’ session, the original N64 Sin And Punishment development team (returning largely intact for the sequel) revealed that the hardest hurdle was getting enemy attacks to hit the player in the first place. Both installments root you on a 2D plane surrounded by 3D pain, assaulting you from all angles in both the fore- and background. It’s incredible any shot fired ever lands on the desired target. Oh, but they do.

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