Gaming in the Comfort Zone

Eddie Inzauto writes in his Carrot, Stick, Go! column for TheGameReviews: "Games like Monster Hunter Tri or Final Fantasy XIII do little to vary the formulas gamers have been presented with for years. I personally have spent very little time with either game as a result. Conversely, something like Demon’s Souls, also a Japanese role-playing game, is engrossing for all the ways it shakes things up, and in particular the way it makes me extremely uncomfortable while playing it. Foreboding atmosphere, fear of death, lurking phantoms, and messages from other players’ game worlds, among other things, make the game highly unsettling. The overwhelmingly positive critical and general reception shows that this works remarkably well."

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