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Grinding is Poisoning the Videogame Industry

GamerNode's Mike Murphy writes... "Life is a daily grind. We commute, go to work or school, and do things such as chores, homework, and other projects almost every day of our lives. You would think that in our free time away from all of this grinding, we would do something relaxing and fun that removes us from the tedious activities we perform on a regular basis. However, this is becoming quite the opposite case with videogames. Grinding is becoming a norm when it comes to designing a money-maker, and this philosophy is slowly beginning to poison the industry."

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knifefight2660d ago

"You would think that in our free time away from all of this grinding, we would do something relaxing and fun that removes us from the tedious activities we perform on a regular basis."

Rarely do I get to beat flying monkeys with a pair of nunchucks. XD

And to be fair, really, "grinding" in the right video games (certainly not all of them) at least provides faster success and progress than in real life, making it significantly more fun than the picture would indicate :)

italianbreadman2660d ago

I agree with the author. Developers, as they have better and better resources, need to start exploring ways to deliver hours of entertainment without monotonous repetition.

Sometimes, doing the same thing over and over is fun (although usually not), but in other ways, grinding for character improvement makes a game very exclusive to those who over-play it, and prevents new players from easily breaking in.