StarCraft was released for the PC more than 10 years ago, at the end of March 1998. One of the Terran tutorial levels involved a simple survival objective of staying alive for several minutes against endless swarms of Zergling attackers. The first time I played the game, it drew inevitable comparisons to Starship Troopers, a movie that had been released a few months earlier. It sounds ridiculous today, but watching all of those Zerglings onscreen in the mandatory 640x480 glory looked fantastic. Despite its graphical limitations, StarCraft has endured as a staple of the real-time strategy (RTS), genre and is arguably the most important RTS of all time. The game has sold about 10 million copies and has been outsold only by World of Warcraft and The Sims.