D+PAD Magazine writes:
When the biggest selling action games of recent memory include lengthy solo-campaign and expansive multiplayer experiences, the pressure on developers to release similarly well featured packages must be huge. Is it still enough for a game to simply offer a 10 hour single player experiences, or are such titles doomed to be criticised for a perceived lack of replayability and value for money? Such a concept is, of course, something of a nonsense, but one that nevertheless muddies the waters for developers who are ultimately in the games industry to provide entertainment and to satisfy their fan-base. With Lost Planet 2, Capcom has striven to satisfy every corner of the action game market, but has it spread itself too thinly?