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id 'Have A Lot Riding On' RAGE

id Software have said that the reasoning behind RAGE's delay, is that the game needs to be perfect as they have a lot riding on the game's success.

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SpaceSquirrel2696d ago

I'm glad they are taking their time with Rage. I hop it turns out special.

mjolliffe2696d ago

Same here. Everyone's seen the screenshots released recently and there is such a huge amount of detail, even without it being the final product. I have REAL HIGH HOPES for this one, and don't mind if they take another year to develop it as long as it pulls off :)

Mista T2696d ago (Edited 2696d ago )

the disagrees must of came from cod fanboys

pixelsword2696d ago

I haven't looked at any updates, but that would be a pleasant surprise, if reinstated.

kaveti66162696d ago

It seems a lot of our favorite studios have a lot riding on their games. It's almost sad because Id was the giant. They are the legends and one of the early progenitors of FPS games.

If they go under, it would be really sad. RAGE is looking very sweet and I heard it runs at 60 fps which is phenomenal because it looks fantastic. However, its environment and overall plot scenario is similar to that of Fallout 3 which means that it will be directly compared to it. If it falls short of Fallout 3, then people will complain and not buy it.

Solotov2696d ago

I doubt they go under. ID Software is now owned by the same company that owns Bethesda Softworks (Fallout & Elder Scrolls)

SuperM2696d ago

Rage looks so much better then fallout 3. Atleast from a graphical standpoint. I couldnt stand the way fallout 3 looked and i totally adore the way rage looks. From a gameplay perspective the games are very different, and from an artistical/graphical standpoint they are aswell. I understand how someone can say they have a similair setting because its post apocalyptic and includes mutants, but id say they dont feel the same at all.

RememberThe3572696d ago

Not just from a gameplay standpoint but from a sales and advertising standpoint as well. Bethesda did a good job selling Fallout 3 and I only see Rage being even more warmly accepted.

Kingdom Come2696d ago

100% Agree with you there.

8thnightvolley2696d ago

the game look pretty good after watching the little trailer i am well intrested in what id has to offer and i am sure the studio will receive support from fans across all platforms >>>>>> http://translate.google.com...

Mo0eY2696d ago

What has id created in the past ten years that's been worth a damn? N-o-t-h-i-n-g. They are a generation past much like Rare and Square. I'll take Brink please.

GAM3R7l2696d ago (Edited 2696d ago )

....because without iD, there wouldn't BE a Brink.....as the dev, Splash Damage got their start modding QUAKE III, and later did QUAKE WARS.

Don't EVER disrespect one of the cornerstones of modern gaming....that's just DUMB. John Carmack has done more for the FPS genre than Bungie, IW, Crytek and DICE...COMBINED.

Kingdom Come2696d ago

I'd like to hear who you consider as great developers if you honestly believe iD haven't released a good game in the past decade. Seriously, who the hell are you to judge such a great developer?

asdr3wsfas2696d ago (Edited 2696d ago )

COD and Quake wars run on modified quake engines. It may have been 10 years since they made something top class but it says a lot that their tech is still being used.

Though GAM3R7l pointed out a lot of ID influences, note that Team Fortress 2 is a sequel to a quake mod.

N4g_null2696d ago

Mooey your response is the exact reason why most people don't respect hardcore gamers and mostly HD gamers, they simply don't know the history of gaming because they learn it from PR and the blogs. Also you don't even understand that id is a engine maker mostly. They are what epic wants to be but can not. Simply because of carmack. Yet they have been lacking game play wise. Splash damage is a great team mate for them. I think id is going to bring modding back into FPS gaming again with this release so when you buy your new PC to play it you will also get to make stuff with it. Which was always awesome.

PirateThom2696d ago (Edited 2696d ago )

Whoa, whoa, whoa.

Legacy is one thing and, if there's one company that has it, it's id, but don't jump on the guy for pointing out that id's output hasn't exactly been stellar... rereleases of their older games and Doom 3 has been their output in the past 10 years. He never mentioned anything about their history.

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GezForce2696d ago

im confident John Carmack and co will deliver the goods, im really excited to see what they can do with the PS3 hardware. take your time guys and stun us!

asdr3wsfas2696d ago (Edited 2696d ago )

You should really read about Carmack and his opinion of the ps3. He admits it's obviously much faster than xbox but you want this game on a top of the line PC if you have it.

He thinks can do a lot with the ps3 but he does not enjoy the bottlenecked RAM/fragmenting of the code required for the SPUs and the difficulty in developing for the system as a whole. You aren't gonna be seeing him spend the time it takes to get the ps3 version nailed.

There's an issue of phrack that discusses cell programming, you should look for it if you code. /You will get an idea of what he's complaining about. what he means. He has questioned a lot of design choices made in hardware this gen that makes the programmer's job more difficult like using in order processing on both the xbox and ps3. He's a smart dude.

asdr3wsfas2696d ago (Edited 2696d ago )

I checked after the disagrees and saw I'm wrong, Carmack thinks the cell and other asymmetric architectures with 7 SPUs and in order execution cores are easy to program. Here's some uninformed fanboys.

Carmack:

“It’s not like the PlayStation 3 is a piece of junk or anything … they just took a design decision that wasn’t the best from a development standpoint.”

"'the PS3 has more peak performance on there and that’s what Sony was looking for.' However he believes that Sony made a mistake with the Cell architecture in the difficulty there is with programming for it...

'Processing wise, the main CPU is about the same, but the 360 makes it easier to split things off, and that’s where a lot of the work has been, splitting it all into jobs on the PS3.'"

Phrack article:

http://www.phrack.org/issue...

"There are two ways of constructing a software design. One way is to make it so simple that there are obviously no deficiencies. And the other way is to make it so complicated that there are no obvious deficiencies."

"The complexity behind this kind of asymmetric multi-threaded architectures
are even higher than the normal ones."

"As the bus is a high-speedy circuit, it's really difficult to debug the
architecture and better seen what is going on."

"I love the architecture manuals and the engineers and the way they talk
about really dumb design choices:

'The SPU Local Store has no memory protection, and memory access wraps
from the end of the Local Store back to the beginning. An SPU program is
free to write anywhere in the Local Store including its own instruction
space...'"

N4g_null2696d ago

"An SPU program is
free to write anywhere in the Local Store including its own instruction
space" Some PS3 developer call this an effect LOL. It's really messy too.

Most of what you just said will go over most hardcore gamers heads. Which is sad... Most of them will never even learn how to mod a game. It's no wonder the PR guys can feed them any thing.

The same problems he had is the same ones I told every one before the SDK came out and the spec where revealed. It is still crazy we can get what we do get out of the PS3.

Making a platform hard to code is like asking all your games to be the same, which is the current problem for PS3 games. They all look like PC games rather than PS1 games game play wise.

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