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220°

Rage vs. Brink: Awesome idTech Comparison

PC Games published some impressive comparison screenshots between Rage (idTech 5) from id Software and Brink (modified idTech 4 Engine) from Splash Damage. Videos inside!

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madpuppy5100d ago (Edited 5100d ago )

interesting elements I haven't seen before, especially in Rage. ID is really going all out to make something that they never have before. Brink, looks to have much more variety on how you gear up your character and how you play.

I have to admit, though, I will probably get Rage on the PC, I am just imprinted to play ID games at a desk :P

sid4gamerfreak5100d ago

damn those games will definitely look good on the pc....

8thnightvolley5099d ago

both games look beautiful.. but i never suspected the brink will be running on an id tech engine 4 for that matter.. in anycase it look very good.. cant wait to play them

N4g_null5099d ago

You can have 20 GB of texture data for just a one texture if you want. (using a more advanced MegaTexture approach called Virtual Texturing, which supports textures with resolutions up to 128000x128000 pixels).. This technique allows the engine to automatically stream textures into memory as needed, meaning that the developer need not concern themselves with memory restraints or texture limits of video cards yet this is hampered by slow media so all games using this engine will run off harddrives mostly. This has the advantage of simplifying the creation of content, by eliminating the need to adapt content for different platforms. The engine automatically optimizes resources for cross-platform development, making it possible to render the same models on different platforms, while only creating them for one platform, further simplifying cross-platform development. YAY That’s my fav part!

Yet brink features a movement system similar to jackie chang in quake LOL. With the added features from quake wars team based game play. There is more of a story also. Yet right now game play wise I’m looking forward to brink. Tech wise I will be learning Id tech id studio once it is released. The tools are beyond what most studios are using now.

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yoshiro5100d ago

identical graphical style in both games, and both look awsome, brink look more cartoonish while rage is trying to focus on reality...
i dont know, hard to choose the best from here

FragMnTagM5099d ago

if one is looking cartoonish and one more realistic, how are the graphical styles the same again? That is like saying Killzone and Resistance have the same graphical style.

yoshiro5099d ago

only characters look cartoonish but all the rest looks identical on both games ;)

Kingdom Come5100d ago

Looking forward to both titles, Rage wins graphically in my books but don't get me wrong, Brink still looks great.

tdrules5100d ago

Rage will look better, because id made the damn engine!

SuperM5099d ago

Perhaps but brink really should look better since its 30 fps vs 60 fps in Rage. I must say though, Rage is probably the best looking 60fps console game ive seen this far perhaps except for GT5. Makes you wonder how good Doom 4 is going to look. Id is making Doom 4 30 fps and they say they can push roughly 3 times the resources with that game since its 30fps instead of 60

Double Toasted5099d ago

Brink is also targeting 60 fps...

tdrules5099d ago

I'll be getting it on PC so it'll be 60fps on both games

qwertyuiopasdfghjkl5099d ago

and feedback from the developers using Id tech 4, I expect 5 to look amazing.

(For those who don't know, Call of Duty 2, 3, 4, W@W, MW2 and Black Ops all use modified Id Tech engines...)

siyrobbo5099d ago

they use a heavily modified engine, modified to the extent that they dont have to pay to use it

Inside_out5099d ago

woW...people who have seen the games running claim they are breathtaking...Rage in particular is creating a buzz among industry insiders...BTW, they needed that 60 FPS other wise you would go blind during the driving scenes...2011 is so far away....Brinks coming in the fall...can't wait....

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110°

Xbox Deals With Gold and Spotlight Sale Discounts – 4th-10th Aug 2020

Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."

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90°

Rage's Open World Was Intimate & Memorable, Not Another Huge, Empty Sandbox

Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.

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Fist4achin1615d ago

I enjoyed the first game. I plan to play the sequel soon!

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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traumadisaster1767d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071767d ago (Edited 1767d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141767d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1766d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1767d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1767d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1767d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1762d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.