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Persuasive Games: The Picnic Spoils the Rain

Gamasutra: Heavy Rain is not an interactive film.

I know that's what its creators were after, and I know that's how it's been pitched to the market, and I know it's been critiqued as both a successful and an unsuccessful implementation of that goal.

To understand why the game is not a playable film, it's important to review what makes film unique as an art form. There are conflicting opinions, of course, but one stands out: film is editing.

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