Developers Shift To Leading On PS3

NG: We speak to the world's leading devs to discover why the PS3 is taking over as the lead of choice...

According to Final Fantasy XIII producer Yoshinori Kitase, the challenge that the PS3 sets developers is an exciting one of just how far they can push themselves. “When you talk about graphics you can see immediately that the hardware of the PlayStation 3 offers a much higher capacity and is much more powerful,” he told NowGamer, comparing PS3 with Xbox 360...

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Akagi2664d ago

And did I mention it's an awesome powerhouse?

blizzard_cool2664d ago

And did I mention that it's an awesome powerhouse that has free online?

MGRogue20172664d ago (Edited 2664d ago )

... And guess who is the best at PS3 development so far??

Naughty Dog with their baby, Uncharted 2: Among Thieves!! So F**king talented! :D

darthv722664d ago

I always felt ps3 should have been lead. When 360 leads it is as if they dont put any more effort into porting the game right to the ps3. Sloppy ports are not acceptable and can only lead to tarnish a devs cred.

PS3 as lead will only make the multiplat games that more equal. Anyone with either console will be getting a quality title if more devs do this.

Anon19742664d ago

Last gen the Xbox was more powerful than the PS2 and everyone knew it. If a game was available on both consoles, the Xbox game always had the edge and developers weren't afraid to maximize what the Xbox had to offer. There was no push to make games look equal across both platforms.

This gen it's different. If a multiplat game is perceived to be slightly inferior on one platform versus the other, internet buzz will sometimes kill a game before it launches and I think that's had developers spooked for a long time.

There's no doubt that the PS3 is the more powerful system but multiplatform developers aren't developing games like they were back last gen. I think they've been afraid to exploit each system's strengths for fear of backlash from the other camp, but thankfully that's changed now and we're seeing multiplatform games routinely look better on the PS3 (we started to see the shift reflected in review scores back in 2009 when PS3 games on average were found to be better than their 360 counterparts).

I think that the playing field is different for developers now. Before, if a PS3 multiplat looked better, you couldn't afford 360 fans to snub your game because they felt they were getting an inferior version. The PS3's installed base wasn't large enough and such a snub could be costly. Now that there are roughly the same amount of PS3's as 360's in the wild, this isn't as much as a factor at present and we're now seeing PS3 games shine.

Or it could just be that games take a long time to develop and we're only now seeing developers getting the hang of working on the PS3.

Or maybe it's a bit of both.

webeblazing2664d ago

i thought it was in they contract not to have the game looking too much different on the other consoles i sworn i read it on this website in 07 correct me if im wrong

Sevir042664d ago

all these 3rd party devs are laaaaaaaate to the party, Insomniac pretty much pioneered PS3 development and ND and GG took it to the next level. First party have been saying it for years. to make the most out of the system. move all your work the the SPUs... nobody listen. it took games like MGS4, Resistance 2. ratchet and clank future, Uncharted, KZ2 to show people how to make games. now 3rd parties are waking up and saying hey we figured it out... No you didn't it was right in your face the whole time. PS3 developers were screaming it. but better late than never.

cmrbe2664d ago

This gen both are about equal in installbase right now. Multi devs can't afford to loose half of their potential clients. Just something i9 though about.

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nix2664d ago (Edited 2664d ago )

...and thank you Sony for all your great exclusives! if it wasn't for them, no one would have believed anything. 2 years in a row PS3 exclusives have been winning GOTY. this year, it has started with GOW3 and it will end with GT5!

and yeah.. it saves time! q:

EDIT: why does the comment counter says "2" but there's more than 10 already.

mookins2664d ago

Best console I ever owned.

M-Easy2664d ago

Bubble for intelligence!

Brewski0072664d ago

So true. It really does only do everything.... Except maybe cure my hangover :P .
I love that this statment is coming from a final-fantasy xiii producer as it shows they'll be loyal to its cause for years to come no doubt :)

bviperz2664d ago (Edited 2664d ago )

Sometimes it's not what you say but how you say it. Unfortunately most will not get to read 'some' of the great points you made even though you did make some points. I'm no 'greater than thou' type but the fact is in a lot of cases the 'Console War' has nothing to do with a persons immense enjoyment of their preferred gaming platform. Just saying.

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vhero2664d ago

Medal of Honour is beating ported from PS3 to 360? That's different you would have thought they would do both versions together but I guess it saves money porting. Porting usually means 1 console gets a bum deal though... As PS3 owners found out the first year or so of the PS3's life..

XeroTrinity2664d ago

Porting doesnt always mean a bad game. FFXIII proved that both games could be very comparable.. However the point of this article is to say that creating the game on the PS3 theeen porting to the xbox you get better results then doing it the other way around.

Trroy2664d ago

The PS3 is the more restrictive architecture, really. If you write your code to work in a very modular, parallel, cache-coherent fashion, like the PS3 requires, chances are you're writing a better 360 game as well.

I'm going to stick my neck out there and say that its certainly plausible that 360 games could benefit from having engine architectures that work well on the more constrained, but faster if you harness it, architecture of the PS3.

Shaman2664d ago ShowReplies(6)
Christopher2664d ago

PS3 is a powerhouse, but that unfortunately is not why you lead on it. It's also harder to develop for considering the greater level of effort needed in managing data and processes. Leading on the PS3 results in setting a good base for both platforms.

No matter which platform you're leading on, you will eventually have to scale something back on both of them if your goal is to have them look as similar as possible.

JoelR2664d ago

this has been stated again and again at GDC but most people seem to miss it.

"Ham also feels the pain, but has come to believe that it’s essential as the PS3 is leading the way to the future of game development. “There’s been a learning curve, but we feel it’s worth it in the end,” he said. “Multi-core development is the future. It’s not impossible to imagine PCs with 24 cores in them within the next few years, so we figure, why not get going with it now?”"

that is since the PS3 has an architecture that is more like future systems that to do the learning now is a good thing.

Christopher2664d ago

Not quite sure what you disagreed with, JoelR? I didn't say that multi-core development wasn't the future or that it wasn't better in the long run, only more difficult.

JoelR2660d ago

the reason is... it really is not more difficult to program for (ask most game developers) just different from the base mindset. Sure if I approach it from a PC centric viewpoint it is difficult but if you approach it from the big iron side of things it's actually quite simple.

StanLee2664d ago (Edited 2664d ago )

Simple; they don't want to be flamed when the product is inferior even in the minutest on the platform.

Hallmark Moment2664d ago (Edited 2664d ago )

It's easier to develop on the lesser platform first after all the problems in the past, now developers are starting to do PS3 first because they will never have to fight the 360 advantages[because the 360 was not the lead] thus making it easier. This is why multi platform games are always close or slightly better on the 360 no matter lead platform. Any developer trying to win over that radical faction will say anything to please them so they can sell games.

Example: Bungie was hated, now they are loved because they are giving PS3 a chance. Everybody knows how sensitive that group is. Hell the RAGE devs had to come out and say the PS3 version of Rage was more stable just so they could let the media preview the 360 version with out backlash. If the PS3 version is currently more stable why not show off the PS3 version?

waltercross2664d ago

You said Bungie is now Loved? your wrong, I've seen no differences from before to now, just more gossip.

Also there appears to be allot of assumptions in your comment.

D4RkNIKON2664d ago ShowReplies(1)
maka2664d ago

this guys gave a great example about shadow of the colossus, imagine what the games will look like on the ps3 in the future when they can finally use all the power of the ps3, im not 100% sure but i think they already used up all the xbox 360 can do, and we are still early in the console cycle

Theonetheonly2664d ago

Wasnt it 5 years before? according to that time line followed by pretty much all consoles before current, wouldnt that mean the console cycle should be over over. Or soon to be since ps3 launched a year late?

maka2663d ago

Yes still early, if you look at the ps2 it is still going and selling well, and do you really think ps3 and 360 would have release move or natal if they think its gonna be over soon , it takes a few years to make a good games now, and they probably only just started developing games for Natal and Move.

hay2664d ago

Add Kevin Butler to the list.

Persistantthug2664d ago

Now that the PS3 has reached approx 35 million units, you pretty much have to lead on the PS3 or risk suffering a bad port and risk getting shammed and shunned like BAYONETTA did.

Saigon2664d ago

But this was actually a good article...It gave reasons from the devs mouth...

Noctis Aftermath2664d ago

What i found the most interesting was: “Multi-core development is the future. It’s not impossible to imagine PCs with 24 cores in them within the next few years, so we figure, why not get going with it now?”

I'm glad to see some developers have decided to learn from the PS3 and apply the knowledge to multi-core processing for PCs, as it stands now not enough games scale well with multi-cores.

FlameBaitGod2664d ago (Edited 2664d ago )

Like many knew, PS3 is the future. True HD vs sub hd and 3d hasnt kicked in yet, when it does.... 360 will probably look really bad. No web browser, No virtual online community, doesn't help in cancer research(it just burns houses), no blu ray player, only supports 1v2 signals when ps3 supports 1v3 and will support 1v4 for 3d while 360 wont, no weather channel and etc.

Wow xero, you do know SE made FF13 for 360 on another engine right, they didn't port it