Edge: I’m at the start of Alan Wake, and I have a problem to solve. The wife and I have arrived at an island in the middle of a lake. It looks idyllic – although I know, thanks to the forehead-slapping foreshadowing, that it ain’t – but when we get there, we find that the power’s out.
It falls on me to figure out how to get it running and as I’m strolling around the island, checking out the scenery, and maybe poking around for collectible thermoses, the game gets impatient. The voice of Alan Wake – my character, who’s also the narrator – butts in. He tells me I should go check out that shed by the house.
That’s where I’ll find the generator. Which means I (the protagonist) am telling myself (the player) what to do, and I’m doing it because I (the player) am too damn slow ‘n stupid for myself (the protagonist) to bear.