Edge: Shuhei Yoshida has faced a few challenges since taking up his role as head of Sony’s internal game production, but Move looks to be his most engaging one to date. We caught up with him following the hardware’s proper debut at GDC.
Edge: How long had Sony been preparing for the presentation that was given during GDC?
SY: You know, to be honest, we were hoping we could have it at the last TGS, but we felt that it needed a little bit more polish to finalise it to the level we wanted. So we passed on TGS except for some behind-closed-doors demos. So, to answer your question, it’s since E3 last year.