Play it Again, Sam: WET

Lawrence Sonntag writes: WET's ambition was noble: create a game that emulates the dirty, raw Grindhouse-style of recent Tarantino films like Death Proof and Kill Bill. This entirely admirable goal sought to fill a hole in gaming that sorely needed filling, and unfortunately falling just short. WET nailed most of the bullet points: a tough-as-nails-take-no-shit heroine, guns and swords, eccentric villains, and guys getting stabbed in the balls with a katana. Unfortunately, the greatest thematic complaint against WET is that it didn't go far enough.

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