Gamereactor: Split/Second Preview

Petter Mårtensson writes:

"You know, racing games can be pretty tame. Cars, with our without real-time destruction, race against each other. No, what a game needs is explosions. Lots and lots of explosions. Thankfully, that's exactly what Black Rock Studios figured as well. And since they have specialized in racing games, well...they've taken what they know and added tons of stuff blowing up, preferably right on the track."

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