Feature: Creating Atmosphere And Meaning Through In-Game Art

Volatile Games' art team talks about the need to establish mood and meaning via art direction and share the artistic techniques they used to this end while creating Dead to Rights: Retribution.

As part of Gamasutra's latest feature, Framing The Experience: The Building Of Grant City, Aaron Allport, Ian Pestridge, and Bob Cheshire write about the process of delivering a neo-noir environment for the game.

"The game artists drew on techniques used by traditional artists for hundreds of years: compositional theory and tools like the Fibonacci sequence, positive and negative space, the balance of light and dark, vertical and horizontal intersections and colour were all used to express mood, direct the player's attention and support the story and the characters," writes the trio.

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