Remedy Managing Director, Matias Myllyrinne has said that the developer was never interested in "cheap scares" such as gore and monsters for Alan Wake.
Thank god for that. If you're gonna make a pyschological horror/triller, do it without gore. Gore is boring.
I think gore is great personally as long as it is not too excessive.
No it's not (@kidnplay. If anything it's overused and has become saturated to the point its lost its effectiveness. But it can still be used effectively. I appreciate that AW doesn't take that road. Of course it's not the first either. Many games have managed to strike that connection with the audience effectively without resorting to the usual tricks. Shadow of the Colossus is my prime example. AW is on track to being a stellar title. Just wish the silly propaganda of focusing on the graphics would stop from fanboys. It's ruined an otherwise pleasant anticipation for the release of this game.
Gore is good, when it's used at the right moments, and you don't get it splattered over your screen all the time. Remedy are coming onto something fresh with Wake, same with Quantic Dream and Heavy Rain :)
Wait.....Alan Wake is suppose to contain "scares"? I haven't seen any scares in any of the released media. At least not yet.
So the shadow monsters are... more like zombies?
not going to be scarier than Silent Hill 2. I don't know about Allen Wake, I mean I shouldn't judge it based on the rating. Its just a games creativity is more restricted. I feel the only reason they went with the T rating was it can appeal to a wider audience. : /
Example of Cheap Scares: Doom 3 Example of how horror game should be: Project Zero (Fatal Frame for you yankies)
So whats with the light coming from the dark cloud things? I don't see the purpose of that unless they were trying to scare 1 - 2 year olds, were they? Im not bashing the game, im asking a question so keep the disagrees to yourselves.
to put some sense of imminent danger for example, but gore for sake of gore is ridiculous in my opinion. But I'm glad they are going for atmosphere than focusing on monster fights. I must say though, using light to fight off the monsters is much too reminiscent of Alone in the Dark series which have utilized light as one of ways to repel monsters. I'm rooting for this game to deliver in terms of horror.
No, just cheap resolutions.
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