Eurogamer writes: "There's a sensation familiar to anyone who knows adventure gaming well. It's that moment when you've cracked a puzzle, and the game opens up. Suddenly there are two or three new locations to explore, new objects to find, and new puzzles to solve. Those mysterious inventory items make more sense in this new context, and previous unsolved puzzles receive that vital clue.
They're fantastic moments, stepping out of dark rooms into bright light. It's probably the very hardest thing to get right in an adventure game. The Whispered World demonstrates one of the more frustrating ways to get it wrong."