Develop Online: How important was the PlayStation hardware itself when choosing the platform for The Shoot, or was the controller the central feature of the game?
Cohort Studios: To be completely honest with you, since we started Cohort four years ago, most of our work has been with Sony. So from the outset it was a logical step for us to continue work with the company, and I'm sure they wouldn't be too happy if we turned around and said we were going to make a game for Natal or the Wii.
And the PlayStation Move is a great piece of hardware – it has a fantastic feel to it and it's incredibly accurate. We've had no issues with it, and the hardware and the libraries have come on well.