Kotaku writes: "While the rest of you are enjoying multiplayer scraps in Blizzard's StarCraft II beta, we recently had an opportunity to go hands-on (again) with the single-player side of StarCraft II: Wings of Liberty. What has changed since last year? Plenty.
This time, Blizzard showcased three new spoiler-laden missions from the game's single-player portion, set about halfway through the game, according to StarCraft II lead designer Dustin Browder. We also got a peek at the skill-building Challenge maps, which will push your micro-management and hot key skills to their limits."
Love, betrayal, and insectoid alien thingies that infest you until you beg for death—StarCraft has everything that gives lasting power to any space opera. Since Blizzard’s seminal real-time strategy game debuted in 1998, it has spawned an intense cult following, launched a reinvention of the global esports scene, and redefined the RTS genre all at the same time. Ten years after the sequel, TechRaptor takes a look at the legacy StarCraft II has forged.
i think these articles are misleading. wings of liberty is literally dead. so is heart of the swarm. Blizzard moved everything over to Legacy of the Void. if someone can let me know how to play wings of liberty or HOTS, let me know.
Alex S. from Link-Cable writes: "as the calendar changes from 2019 to 2020 let’s take a walk down memory lane, to look at the start of the decade rather than dwell on the end of it."
VGChartz's Taneli Palola: "I recently completed an article series about the history of real-time strategy, and going through so many different games that have shaped the face of the genre over the last 30 years got me thinking. Which real-time strategy titles are the ones that have had the greatest influence on the genre's development throughout its history? What you're reading now is my answer to that particular question."