The game's visual make-up is similar to that of its predecessor: a mixture of indoor and outdoor environments, with the latter looking considerably more impressive than the former. The resolution boost over Halo 3 is immediately obvious though, as are the truly impressive lighting and particle effects.
The results? Similar to Halo 3, Reach performs admirably in maintaining 30FPS. Similar to our last analysis of the alpha footage, we do see the occasional, pretty severe drop down to 20FPS. However, the vast majority of these drops appear to be occurring outside of the first-person perspective, so maybe not a part of the gameplay experience. Perhaps it's a spectator camera? We'll find out for sure shortly when we get hands-on.