At GDC 2007, Peter Molyneux introduced us to the concept of love in Fable 2. For E3, Molyneux's talk turns darker as he tackles "death and murder and mayhem." The second major feature in Fable 2 is the combat. As Molyneux teased, he is working his way backwards from least amazing to most amazing -- meaning #3 should be something special.
Every RPG needs combat, but Molyneux is hoping to create a unique experience for Fable 2. While the first Fable's combat was enjoyable, it didn't have much depth. Molyneux's challenge to the folks at Lionhead and Big Blue Box was to create a combat system anyone could play and enjoy, but that had such depth that even an expert won't have experienced everything by the end of their heroic quest.