Game Vortex writes: "What is the formula for a good comic book game? That's the question I asked Iron Man 2 development director Mike McHale during a phone conference hosted by Sega. The answer he gave was a good one. He emphasized the importance of authenticity, but argued against the "play the movie" template that is abused time and time again by licensed games. Iron Man wasn't an impressive game, but it sold well. The commercial success may have felt like a hollow victory, as the critical reception was largely cold. With Iron Man 2, the developers aren't simply replicating their previous efforts while applying a fresh coat of sequel paint. I was assured that steps have been taken to deliver a cleaner, deeper, and more user-friendly Iron Man experience."