Creating a puzzle/action hybrid is a challenging affair. Few developers have been able to pull it off, and while Lt. Fly: Rise of the Arachnids certainly makes a noble attempt, asking you to balance two impossibly different tasks simultaneously is just a recipe for frustration. As individual pieces, both elements of the game had a great deal of charm. If they'd come up with a strategy to alternate between the two like the popular hybrid Henry Hatsworth did on the DS, things would have been much more manageable. As it stands though, Lt. Fly: Rise of the Arachnids simply demands too much of the player's attention to be very much fun.